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Cyberdemon's increased height causes map bugs

While this change seems logical, it also causes quite a lot of vanilla wads to work incorrectly. For example, in Jimmy's Deathless E1M9 the Cyberdemon is spawned in a 136-height sector (so Cyberdemon's HeightOK check passes), but is supposed to enter a 128-height door, which never happens in BDLite.

Keeping the height at vanilla value (110), but still doing the sprite scaling seems like a relatively reasonable compromise.

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