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leaps-and-bounds's Introduction

Hey Friendo, it's DW (he/him).

My name is David Wesst, but a lot of people call me DW or Wessty for short. I work as an enterprise solution architect at the University of Manitoba, where I solve IT challenges. I also host Remember the Human, a podcast that explores how AI impacts people and their stories. I built my technology career on my interest and passion for web standards, JavaScript, and everything web-related. When I am not working or podcasting, I enjoy playing and creating video games, because I am a gamer with a youthful spirit and a nerd with a big heart.

Where you can find me

Blog | Mastodon | LinkedIn | YouTube | Twitter | Twitch | Bluesky

⚗️ Currently Learning

💻 Currently Building

🎮 Currently Playing

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leaps-and-bounds's Issues

Graphics Overhaul

Create something original, or clean them up to not just be the free assets from Kenney.nl.

Implement Part Two of the Story

Add second half of game, which needs the following tasks to be completed:

  • Updated dialogue and game logic in ink
  • Redo map with urban RPG pack from Kenney.nl
  • Add storyline sprites
  • Wire up storyline to sprites

Ending Sequence

Fade to black and display the ending returning to the title

Add sound effects

Use some simple sound effects in game for:

  • Opening car door
  • Popping the trunk/hood
  • Connecting the cable
  • Starting the car
  • Fueling the car

Note: Use sound effects to help the player know they have succeeded at something in game.

Display dialogue window at bottom of the screen

When the player interacts with an object marked as a dialogue trigger, the dialogue window should appear on screen and display the first line of text from the corresponding dialogue.

Tasks

  • Display dialogue window at bottom of the screen
  • Close the dialogue window on "next" action from the player

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