A collection of my mods and modding tools for the game Oxygen Not Included.
For inspecting and editing the ONI animation files.
Tools for inspecting Unity GameObjects and Components at runtime. Modified for ONI's mod support instead of BepInEx.
A library that provides shared code used by multiple mods in this solution.
An updated fork of test447's Fan Tiles mod.
A graphics replacer mod that adds a festive appearance to the colony.
A mod that adds various UVC emitting lights for disinfecting your base.
A mod that adds new buildings for producing and consuming infinite amounts of fluid.
A mod that provides custom color correction for the day and night cycle.
This will eventually become a dependency for Festive Decor and provide an API for other mods to change the color correction at runtime.
A mod for making dirt at the Rock Crusher.
A new building that deodorizes polluted oxygen with a vent input and output.
A new door made of plastic that blocks gas flow, but not liquids.
This mod was originally created by Aki, I will be maintaining it for now on.
Adds plastic versions of the mesh and airflow tiles.
An automation sensor that turns on when the selected schedule enters a selected shift type. (Work, Sleep, etc.)
Modifies Carpet Tiles to absorb liquid from above and drip it out the bottom.
A mod that makes beds and mess tables unassigned after dupes are done using them.
A new building that converts heat energy directly into power.
Adds a thermoelectric cooler ("TEC") tile that can move heat from one side to the other while it is powered.
Adds new backwall buildings that can divide spaces into rooms like a door would.
The content of this repository has been made source-available, but without license to use or copy in your own mods or other works. Please contact me for permission to use any of this code or artwork.
© 2021 RomenH