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DR Platformer

Simple infinite platformer game.

Requires Unity3D 2019.1.1f1

Controlls

  • Up - Jump (hold for long jump)
  • Space/Left/Right - Change color
  • Esc - Pause/Resume game
  • R - Restart game

Game configuration

See (and edit) GameConfiguration for gameplay parameters.

What to improve

  • Implement camera movement.
  • Add some visual effects (player trail, platform hit, death explosion...).
  • Improve changing color implementation. I'm currently changing material color, which is not optimal.
  • Add scheduler (custom calls to Update(float deltaTime)).
  • Add AudioManager to control music and sound effects.
  • Configure key mapping in a file (similar to GameConfiguration).

Discussion

Why is moving the world (platforms) and not the player? Because it is an infinite runner and if some skilled player will run for a long time (far far away), there could occur float number precision issues and therefore unpredictable visual and physics glitches.

The music is original and an intelectual property with copyright.

drplatformer's People

Contributors

davidrysanek avatar

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