davidgoldman / minecraftscripting Goto Github PK
View Code? Open in Web Editor NEWJavascript Rhino support for Minecraft
License: GNU General Public License v3.0
Javascript Rhino support for Minecraft
License: GNU General Public License v3.0
When doing development of a new filter, particularly when unfamiliar with the API, the discovery process seems to involve a lot of quitting and restarting Minecraft. The development process would be greatly simplified if filters were read from disk each time, or (as a compromise) if there was a chat command for reloading all or specific filters.
Documenting (if not automating) the process for compiling and developing this mod would be useful to contributors.
As it stands, applying a filter to non-rectangular regions requires you to select some blocks, apply the filter, and repeat this process n times.
If it were instead possible to select some blocks, and then add another range of blocks to your selection (e.g. by holding shift while performing the secondary selection), a single filter application would be sufficient. This would remove the possibility for a number of mistakes, in addition to cutting the number of steps (almost) in half.
As it stands, using a filter like ReplaceBlocks requires you to create a selection, then invoke the filter in chat, then use the graphical interface to choose which types you're interested in.
This is something which could very easily be parameterized, so that instead of invoking /filter ReplaceBlocks
, you could invoke /filter ReplaceBlocks Stone
(to replace the entire selection area with Stone) or /filter ReplaceBlocks Air Dirt
(to replace only air blocks with dirt). This would make repeated identical filter parameters both easier to complete and less error prone.
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