Comments (4)
Hey, thanks for the Feedback, I created a new issue for Rust over on the main generator project, once the generator supports it it will also show up on the website: Dav1dde/glad#80.
But I don't think I will have much time in the near future to work on Rust support, but I will keep it on my todo.
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btw on the website on the KHR thing are they all the same no matter what version of opengl is selected?
Also you should make it to where if opengl is selected that gles cannot be. Basically make gles only for module devices like phones. Otherwise people will confuse them for dektop computers / laptops that can have MAc, linux, or Windows on it (which would fail for them when they try to use the compiled output and crash).
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btw on the website on the KHR thing are they all the same no matter what version of opengl is selected?
What do you mean, the specification? Yes.
OpenGL ES also exists on Windows, Linux and MAC. And it does not crash when you select the option together with OpenGL.
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ah, then I was told wrong then. 😆
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Related Issues (20)
- Generated code issues pedantic warnings with modern compilers HOT 1
- glad wgl generated online with --local-files differs from local HOT 1
- add emscripten support to the loader HOT 7
- add GL, GLES, GLSC enum member to gladGLversionStruct HOT 1
- Emscripten support HOT 1
- Permanent Link HOT 1
- `glMapBuffer` is missing from the OpenGL ES (2) header. HOT 3
- 500 Internal Server Error on generating gles2 HOT 4
- what is the documntation setup for glad? HOT 1
- What license should I distribute this? HOT 1
- Date is ahead of current system time HOT 13
- new vulkan loader? HOT 1
- WGL Undefined References HOT 1
- wgl identifier undefined
- mx global causes an error and overall bad UX on website
- Glad header for different GL version or platform HOT 2
- executing my code gives symbol lookup error undefined symbol: glad_glGenTextures HOT 1
- Add Nim support HOT 2
- Can't omit khrplatform? HOT 1
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