Comments (1)
After you click generate it will display you a link (which is also embedded into the header file), which will automatically fill out all options which were used for the build.
There is no permanent way to link directly to the files.
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Related Issues (20)
- Generated code issues pedantic warnings with modern compilers HOT 1
- glad wgl generated online with --local-files differs from local HOT 1
- add emscripten support to the loader HOT 7
- add GL, GLES, GLSC enum member to gladGLversionStruct HOT 1
- Emscripten support HOT 1
- `glMapBuffer` is missing from the OpenGL ES (2) header. HOT 3
- 500 Internal Server Error on generating gles2 HOT 4
- what is the documntation setup for glad? HOT 1
- What license should I distribute this? HOT 1
- Date is ahead of current system time HOT 13
- new vulkan loader? HOT 1
- WGL Undefined References HOT 1
- wgl identifier undefined
- mx global causes an error and overall bad UX on website
- Glad header for different GL version or platform HOT 2
- executing my code gives symbol lookup error undefined symbol: glad_glGenTextures HOT 1
- Add support for OpenGL in Rust. HOT 4
- Add Nim support HOT 2
- Can't omit khrplatform? HOT 1
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