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18w-hikar-frontend's Introduction

18w-hikar-frontend

Repository for HikAR Unity Frontend

HikAR is a hiking-focused navigation app that utilizes AR technology to effectively guide the user on their outdoor adventure.

Architecture

Vuforia SDK (version 7.35) -- Used for AR overlay

Mapbox SDK (version 1.4) -- Used for topographic map generation as well as retrieving elevation data

Overpass Turbo -- Used to query OpenStreetMaps for trail information which is then stored in our backend

Setup

  1. Download the project and open in Unity (2018.1f)
  2. Perform a test build by running the project in the Unity editor (your webcam should turn on and a map of Hanover, NH should be rendered)

Deployment

  1. Download the Unity project and open in Unity

  2. Go to File -> Build -> Build Settings and choose the mobile platform you want to deploy to (iOS or Android)

    For Android: You will need to download and setup the Android SDK for Unity (Minimum API level: Android 4.4 Kit-Kat)

  3. Select Build and Run with your mobile device connected

  4. For iOS, the app should open in Xcode and install on your phone. Make sure you have the correct signing certificates.

    For Android, the app will be built into an .apk file which you can transfer to your phone using ADB and the command adb install <path_to_apk>

  5. Make sure to enable location services and camera permissions on startup. If you don't have an account, enter your desired credentials and press the [Sign Up] button on the log-in view.

Authors

Joshua Thomas

James Wang

Gregory Hunter

Raunak Bhojwani

Johnny Brady

Dami Apoeso

Demonstration

18W

Figuring things out

18S

Login

Menu

Search

Annotation

Player Location

18w-hikar-frontend's People

Contributors

0wang1 avatar jo-ssh avatar hunt2324 avatar raunakbhojwani avatar dapoeso avatar timofei7 avatar

Watchers

James Cloos avatar  avatar  avatar  avatar  avatar  avatar

18w-hikar-frontend's Issues

Fix UI bugs

-Slide in Menu bugs/improvements
- stop hamburger menu from persisting
-other (as see fit)

Populate the backend

Populate the backend database with trail data across the USA from Open Street Maps.
create API endpoints for frontend use

Optimize Express.js Server Calls

Work on the script that calls to the server (WWWHandler.cs). Calls should be organized and the information should be captured and assigned to appropriate data structures.

Create annotation prefab

Find a 3D model asset (or multiple) and provide all fields necessary for displaying the annotation (text, location, elevation (?), user (?), anything else)

Organize Scene Hierarchy

Set up SceneManager and it's references to other GameObjects (LocationManager, MapBox, WWWHandler)

Github Integration

Integrate Unity project with Github and make sure everyone can make pull requests and update the Repo.

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