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OpenKeep

BYOND Build

Website Link
Discord https://discord.gg/stonekeep
Code https://github.com/Darkrp-community/OpenKeep
Wiki Under Construction

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

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openkeep's Issues

[Bug]: Fishing is impossible to train.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Currently, the Fishing skill seems to be impossible to train. You don't seem to gain experience in the skill as you fish.

In addition, it is currently impossible to fish as a role that doesn't have at least weak Fishing.

How to reproduce

Get a rod, fish.
If weak, you'll probably stay at weak. (I've fished up three bags full of bait and was still at weak fishing)
If untrained, no fish ever :^(

Round ID

N/a

Staff ckey

N/a

[Bug]: Field Pies Cannot Be Made

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Tried extensively to figure out how to make a field pie with a cook in a kitchen. Neither of us made any progress in uncovering this lost recipe.

We had plenty of mince pieces, along with pie dough and regular dough.

Using small dough did not work, splitting pie dough and using that did not work. I think something is wrong with the recipe.

How to reproduce

  • Try to make a field pie with various combinations of ingredients that should be compatible
  • Never get the option to craft a field pie

Round ID

N/A

Staff ckey

N/A

[Suggestion]: Alcohol Distillation and Expansion System

Category

New Role, Other

What is the suggestion?

It would be cool if we could make distilleries to turn basic alcohol into more concentrated types. A still should take maybe one or two cogs and a steel ingot to craft, and use... I'm actually not sure what crafting skill it should need. Barely anybody gets engineering so that doesn't seem feasible, discuss in the comments. The Farm should start with a still somewhere in it already, or the Brewery if one is added to the map.

Distilled alcohol should give you the "drowned sorrows" moodlet, giving you increased peace for a longer period of time than the "drunk" moodlet. Once the moodlet expires the player should gain the "hangover" moodlet, giving them some stress, lowering perception and endurance by 1, and immediately progressing them by one thirst level. The hangover moodlet and all of it's effects expire immediately after the player drinks some water (or more alcohol).

The types of alcohol I've thought of so far, based on what we have:
Beer -> Whiskey
Ale -> Stout
Wine -> Brandy
Cider -> Calvado

Potential alcohol types thought of for potential future crops.
Maize: Barrel -> Chicha, Distillation -> Bourbon
Potato: Barrel -> Potato Juice (does not get you drunk, just makes you vomit), Distillation -> Vodka
Sugar (from cane, beets, or whatever other crop is added that makes sugar): Barrel -> Grog, Distillation -> Rum
Honey: Barrel -> Mead, Distillation -> Goldwine

Since filling a 300 unit barrel takes a VERY long time and a HUGE amount of plants, I had the idea of adding kegs.
Kegs are crafted two at a time with one log and two sticks. A keg can hold 100 units of liquid, but it cannot be drunk from without a cup or something else to take the liquid from it. A keg can be carried by hand, but it requires both hands to lift like a large log or dwarven music box. Multiple kegs can also fit into a handcart. You can fill and feed kegs into and from barrels like buckets.

Alcohol should be worth something when exported by the Merchant, seeing as the Guild can import it now. Distilled alcohol should be worth more. Also, we should be able to empty sacks into barrels so we don't have to drop things in one at a time.
Stonekeep Fluid Storage 101

Why is this suggestion good?

Expands the domestic and towner roles and adds opportunities for brewer RP and RP involving more refined alcohol. It allows someone to make a living off buying alcohol ingredients and selling the booze, to local sources and to the Merchant's Guild. It also makes actually selling alcohol easier with the inclusion of kegs that can be carried around.

Staff consulted

No response

[Bug]: Constant flashing red overlay for cyclops trait

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Ok so cyclops trait just has the constant flashing red overlay as if you're in constant pain ever since the medical rework which is annoying because you just randomly begin to fall over from pain and whatnot despite never have being wounded at all.

How to reproduce

Take cyclops trait> spawn in> eternal flashing red overlay plus being in pain which leads to falling over.

Round ID

Happens every round

Staff ckey

No response

[Suggestion]: Make it a little easier for butlers/maids to supply the manor with food

Category

Balance

What is the suggestion?

Feeding the manor is very difficult for the manor servants if there's no soilsons, and is one of the main functions of the butlers/maids present in the manor (besides pouring wine and looking pretty). I have two suggestions for how this burden might be reduced.

Suggestion 1:

  • The first suggestion is to give maids and butlers at least weak/average farming skill and a tiny gardening space (even as small as 3x2 tiles) at the manor. This would at least allow them to supply at least a few people at the manor with food, while still having to go to the farm for additional grain, meat, and milk if they want to make more complex dishes or supply a feast.

  • To not make soilsons lose relevance, the garden should start with just a few seeds and also lack tools besides a sickle and a hoe.

Suggestion 2:

  • The second suggestion is to add more supplies to the manor kitchen on round start. According to a player, currently only three pieces of grain spawn at the manor, along with a stick of butter, a steak, and three eggs. My suggestion would be to double the amount of grain and add some more meat, or a chest with some fresh fruit. Enough to last for a few meals before a run to the farm becomes necessary just to keep the royal family fed.

Why is this suggestion good?

  • Slightly eases the burden on butlers/maids of keeping the royal family fed, either by giving them a small amount of production potential, or adding some more ingredients to the manor kitchen for them to use.

Staff consulted

N/A

[Bug]: Invisible shirt sprite for male nightmaidens

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

spawn>invisible shirt under sea jacket that you can take off. I think male whores should be a bit more classier with atleast a shirt underneath their jacket

How to reproduce

hover over shirt slot there will be a shirt>sprite invis> drop shirt>alt rightclick the tile to examine the contents of tile> It shows shirt with no sprite and no it is not a black shirt that just cant be seen.
image

Round ID

Can't remember tbh

Staff ckey

n/a

[Bug]: Underdweller axe sprite missing.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

The underdweller mercenary's axe lacks a sprite. It had one before, now it's gone. Please help the alcoholic little people.

How to reproduce

Spawn as underdweller. Look at axe. See invisible axe. Cry.

Round ID

n/a

Staff ckey

n/a

[Bug]: Buckled mobs can climb up and down ladders

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Buckled mobs can climb

How to reproduce

Buckle, try to climb while buckled, youll arrive on the new Z still buckled, sans the bed/chair

Round ID

No response

Staff ckey

No response

[Bug]: Elf Huntress Can No Longer Write On Custom Signs

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

RogueTown

Describe the issue

As recently as maybe a week ago, two at most, I was able to carve some words into a custom sign while playing elf huntress.

I used this to "claim" a house in town, or leave signs with instructions for people. However, this changed recently. I am no longer able to carve words into signs, I just get the message "I don't know any verba."

I'm not sure if elves used to get minor reading skill and that was removed, or if something else caused this.

I know it still worked for a while after the cooking module update was being test merged, to provide a vague timeline.

How to reproduce

  • Play elf huntress
  • Try to carve words into a custom sign using stab intent with a hunting knife
  • "I don't know any verba."

Round ID

N/A

Staff ckey

N/A

[Suggestion]: make 'commend a player' a round end popup or button next to 'OOC'

Category

Other

What is the suggestion?

yeah anyway whenever the round ends you have about 15 seconds to try and click commend while people are spamming the (text limited) chatbox, if you dont click it, too bad, there's not a way to get it to pop up again

therefor we should make 'commend a player' a popup or add it next to the OOC button during round

Why is this suggestion good?

it would make commends easier and more common

Staff consulted

No response

[Bug]: Throwing a stack of coins onto a table turns it into a single coin

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

When a stack of coins (2 or more coins) is thrown onto a table, the stack is replaced with a single coin of that type.

How to reproduce

Take a few coins, throw them onto a table, make sure they land on the table, and alt-right click tile where the coins should be, to see that there is now a single coin.

Round ID

No response

Staff ckey

No response

[Bug]: You cannot eat with a wooden hand.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

When I try to eat with a wooden hand, it still says "You cannot move the fingers." despite being able to do everything else with a wooden hand so far.

How to reproduce

Lose an arm, get a wooden arm, try to eat something held in that arm. I lost both my arms and got two wooden ones, I don't know if it works if you have one wooden arm and one real one.

Round ID

Dragon89-20.09.18

Staff ckey

No response

[Bug]: ROUS Attack Each Other!

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

While I'm testing my maps, I'm seeing the Rous attack each other in the terminal... no wonder I wasn't ever seeing the correct amount of Rous.

It would be more interesting if they banded together instead, and continued to spread if ignored.

How to reproduce

Place two Rous in a room, they WILL kill each other.

Round ID

N/A

Staff ckey

N/A

[Suggestion]: Give the gavel a proper sound

Category

Alteration to the world/setting, Other

What is the suggestion?

As of right now. The gavel makes a pitiful sound. We need a proper slaming gavel sound.

Why is this suggestion good?

Because SILENCE IN THE COURTROOM has a lot more weight when you have a proper slam.

Staff consulted

No response

[Bug]: Restart vote issues

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Restart vote results not implemented correctly all the time. Lack information on if its by type, so need more feedback.
Do player-initiated restart votes work?
Do admin-initiated restart votes work?
Do automated restart votes work?
If you can clarify any of the above three questions please drop a line.

How to reproduce

No response

Round ID

No response

Staff ckey

No response

[Bug]: Hitting Church bell with Bell knocker does not announce it.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Using the Bell Knocker(Mace) on the church belltower does not announce it to the world, unlike using the bell 'remote'(Bell).

How to reproduce

Use the Bell Knocker on the church belltower.

Round ID

N/A

Staff ckey

N/A

[Suggestion]: Fishing Cages, pearls, and some Abyssor worship accessories.

Category

Other

What is the suggestion?

Fishing cages should be able to be made with a small log and two sticks. When put on a water tile, they can be baited with anything that works as fishing bait. The difference is, fishing cages do not catch normal fish and instead catch shellfish. Crabs and shrimp replace carp, mussels replace eels, and lobsters replace anglerfish in terms of how common each one is, and the different types of bait will have similar chances of trapping their respective shellfish stand-in. Crabs, shrimp, and lobsters can be cooked like normal fish and cut into mince. These should not spoil, same as our current fish. When sold to the Merchant's balloon, shrimp and crabs should be worth the same as carp, mussels should be worth the same as eels, and lobsters should be worth the same as anglerfish. There should be rare, ultra-rare, and legendary variants of each of these too, copying the export prices of their non-shellfish equivalents respectively.

Fishing cages should take time to trap something depending on the fishing skill of the person that baited them, higher skill makes the trap catch something faster. Having high skill has a higher chance of trapping a rarer variant of the shellfish and lets you to harvest a trap faster too. Baiting a fishing cage should give experience towards the fishing skill, and harvesting a trap with something caught inside should also provide EXP. Fishing cages should be able to be carried on back slots, and Master Fisherman should spawn with a fishing cage on his back instead of a fishing rod, his rod should instead start in the hip slot that's not occupied by his hunting knife. Have his frying pan replace one of the worms in his satchel since worms can be dug up anywhere there's water. At expert-level fishing (regular Fisher's starting level), it should take one minute for a fishing cage to trap something, and at legendary-level it should only take about 20 or 30 seconds for a cage to trap something. This might seem short, but at expert-level fishing it only takes about 10 seconds to catch a fish with a rod, so it's still much longer comparatively than doing it the active way.

Mussels must be pried open with any type of knife, (stone knife, knife, dagger, hunting knife, cleaver) before they can be cooked or minced. Prying open a mussel produces a piece of mussel meat (which should not spoil since other fish don't) and two empty shells. Using a knife on mussel meat produces mince like other meat. Shells can be made into shell bracelets with two shells and a piece of fiber, and made into shell necklaces with four shells and a piece of fiber. I believe the individual shells and trinkets made from them should be worth a little bit at least to the Merchant. Shell bracelets and necklaces should work as prayer items to Abyssor like Astrata amulets do for Astrata, and they should let Devout Followers to Abyssor pray anywhere as long as they are wearing or holding one.

An extra feature to mussels:
Mussels should have a small chance to drop a pearl when pried open, and an even smaller chance of dropping a black pearl when pried open. The staff should determine what pearls are worth individually compared to other exportable valuables, but my recommendation is about 20 or so mammons before taxes are included, black pearls should be worth around 60 or so. Pearls can be made into a pearl bracelet with 3 pearls and 1 piece of fiber, which should be worth 70 due to it being an already finished piece of jewelry. A pearl necklace can be crafted with 5 pearls and 1 piece of fiber, which should be worth around 120 mammon or so. There could also be a black pearl variant of both of these trinkets if the spriters want to sprite that too. Crafting pearl jewelry takes regular craftsmanship skills, but if you aren't high-leveled in it then you'll either have a low chance to succeed or have no chance at all.

Cooked lobster can be crafted into lobster dinner with a slice of butter, it should function exactly like peppersteak. I can't think of any other seafood recipes until the cooking system allows soup to be made.

Why is this suggestion good?

Gives fishermen two ways to go about fishing for the town instead of just one, and it allows people to train the fishing skill since you'll still get EXP for baiting and harvesting a cage even with no skill. There's talk of wanting to expand Towner and RP roles, and I think this would be a good way to expand one of the production roles that also lets them make other types of trinkets too. Abyssor doesn't have an Acolyte type yet, I think shell bracelets and necklaces are a good way to start fleshing out Abyssor-themed religious items.

Staff consulted

No response

[Bug]: No sex?

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Can't do anything about my lovefiend. Can't remove my own or other's underwear for great high quality dark fantasy RP.

How to reproduce

Try to remove underwear.

Round ID

Halberd64-03.54.52

Staff ckey

N/A

[Bug]: Cannot Latejoin Server

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

When clicking the join late button, the role selection screen doesn't display any roles. Drifter queue works (Stonekeep has fallen), at least. Tried swapping characters, switching patrons, etc. and the role select didn't fix itself. Not that it is likely necessary, but here is a screenshot below.

image

How to reproduce

Join the server after it started, try to join.

Round ID

Sherax294-22.12.13

Staff ckey

No response

[Bug]: The Goldface overcharges and sometimes undercharges you at random.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Everytime i try to buy something from the goldface i must cross my fingers, that the price which stands next to the Item is a right price. i tried buying the scrying orb, which cost around 400. missclicked and buyed the ring (which also cost around 400). No trouble. i have 200 in my account and 200 in the goldface to pay the right item again. OH! The Goldface charged me 600 for an item which is listed for 400. its terrible to play merchant, when the goldface plays against you.

How to reproduce

Buy stuff from the goldface multiple times

Round ID

every round. bugged me very much during Xan117-23.37.45

Staff ckey

No response

[Bug]: Capricious gambesons

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

RogueTown, DakkaTown

Describe the issue

Gambesons, on the shirt slot, cannot physically be combined with:

  • Leather armor
  • Hide armor (leather armor child)
  • Brigandine (It can however be combined with coat of plates, which is a brigandine child)
  • Themselves (intended, come on)

image

I have lost sleep trying to find out a fix for this. I give up. It's stronger than me. It's been days with no fix in sight. Please I beg anyone to take up the mantle and try to fix this.

How to reproduce

  • Make or spawn a gambeson
  • Wear gambeson on shirt slot
  • Attempt to wear leather/hide armor or a brigandine
  • You can't wear them
    This works vice versa, if you equip first the leather armor on the armor slot, and then try to equip the gambeson, you physically cannot.

Round ID

No response

Staff ckey

No response

[Bug]: new weapon sprites are all off-center

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

all the new weapon sprites are off center

How to reproduce

No response

Round ID

No response

Staff ckey

No response

[Bug]: The warclub/grand mace have dagger thrust attacks instead of spear thrust, allowing for machinegun knockdowns and ridiculous great weapon DPS

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

The grand mace and its parent iron weapon the warclub have the dagger stab intent applied to its attack types by mistake. you can knock people down with insane force as well as apply the AP from dagger thrust in addition to the warclub/grandmace's very high wielded force. it is objectively superior to using the heavy smash attack due to minimal stamina costs on dagger stabs as well.

How to reproduce

just look at the code for the warclub/grand mace attack types and apply this in practice with Swift attack mode on a standing mob, whether or not they have armor, they get knocked down and you have very high damage and swift click delay.

Round ID

No response

Staff ckey

No response

[Bug]: Plate chausses have no item or icon sprite

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Plate chausses are invisible when made. You can, in theory, pick them up and put them on, if you manage to MMB the tile you drop them on. You can also take them off and drop them, but they're still invisible.

How to reproduce

See above, they just have incorrectly set icon/item state variables.

Round ID

No response

Staff ckey

No response

[Suggestion]: Make Mutilation a Middle click option as well as a critical

Category

Other

What is the suggestion?

Change it so that we can middle click and have a timer to guarantee that we will pluck out an eye, cut off an ear or remove someones tongue instead of having to risk decapitating someone to mutilate them. Also, fingers and toes would be nice as well. If you could add sprites for the different types of ears as well that would be great.

Why is this suggestion good?

Because it allows for a wider range of punishments than just beheading, imprisonement and stoning.

Staff consulted

No response

[Bug]: Female Longbeards don't spawn with any of the armour

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Female dwarves who pick Longbeard spawn in with the warhammer, a chain coif, but none of the actual longbeard armour. This has happened twice so it seems to be an issue of this combination and not a strange spawn issue.

How to reproduce

No response

Round ID

No response

Staff ckey

No response

[Bug:] It rains still in roofed areas.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown, RogueWorld

Describe the issue

It rains under structures

How to reproduce

Rain

Round ID

N/A

Staff ckey

No response

[Bug]: Silk Coat Typo disallowing human females to wear it.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

RogueTown, DakkaTown

Describe the issue

ok so basically epic typo in the code that disallows female humans to wear the silk coat dress.
image

How to reproduce

try to put silk coat on as human female>you cant

Round ID

N/A

Staff ckey

N/A

[Suggestion]: Randomly Generated Decoration objects outside town

Category

Alteration to the world/setting

What is the suggestion?

Add decoration into Murderwood and Mount Decap to match their namesake. Provide hanging bodies or gibbeted bodies for Murderwood and head-on spikes or skeletonized bodies in Mount Decap. These would not be static and could be random generated to make the place more lived in. head-onMount Decap

Why is this suggestion good?

Because it'll make the areas outside of town less mundane and provide a livelier setting in the world, it's called Murderwood and Mount Decap, so why are there no heads on Mount Decap or the lack of bodies/blood in Murderwood? Give these places a more sense of dread outside of simply the active dangers of the wildlife and hostile entities.

Staff consulted

No response

[Bug]: Treasure Hunter has no armor proficency

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

treasure hunter spawns with a haubergeon, but is not proficient in it, making it an issue when worn or doing things with it equipped

How to reproduce

spawn as treasure hunter, get the haubergeon, attempt to jump and realize you have no proficiency in the armor type

Round ID

Castle301-21.00.50

Staff ckey

No response

[Bug]: Helmet on belt storage slot disallows people/yourself to bandage your head.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Ok so basically just have a cut or something on your head, with your helmet in a free belt storage slot (not inside of the belt but to the right or left) you somehow cannot bandage yourself unless you put the helmet in a satchel/pouch/backpack/ or the floor. Despite the helmet literally not covering your head and just basically in one of your "belt storage slots"

How to reproduce

Bleed from head
Take off the helmet and place it in a belt slot.
Take cloth and try to bandage your head (It says "There is something in the way.")

Round ID

No response

Staff ckey

No response

[Suggestion]: fix treasuries passive income

Category

Balance

What is the suggestion?

The Issue:
Currently you can put any item into the vault and have it generate interest at quite ridiculus rates, without code diving i think it is somewhere arround 20-ish percent. As the treasury is also filled with a lot of money roundstart, you can have infinite money, very quickly.

Possible Solutions:

  • just revert the treasury change, though that would be boring.
  • remove the starting treasury, lower the income to a more reasonable ammount (perhaps a total of 20% per day)
  • make it so only some select items grant the interest.

Why is this suggestion good?

Free money, without having to do anything, is not really interesting.

Staff consulted

No response

[Bug]: Zombies can no longer emote and understand the Living

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

As a Zombie, a player is no longer able to perform any emotes. As this is a roleplay heavy server, and it is much more interesting to have player controlled zombies emote in order to provide some more roleplay as opposed to just being a walking NPC, the lack of emotes dampens the experience of playing as a Zombie.

Furthermore, Zombies are now fully capable of understanding living players. It is no longer a garbled mess, as though they have the Amulet of Truespeak on.

How to reproduce

Just become a zombie and you'll see what i mean.

Round ID

Spike149-18.35.31

Staff ckey

No response

[Suggestion]: Aasimar Stat Rebalance and Lore Blurb

Category

Balance, Alteration to the world/setting

What is the suggestion?

Aasimar Lore Blurb (For character creation)

"Aasimar are an immortal race created by the goddess Astrata through unknown means, used as soldiers to fight in the Apotheosis God-War, a conflict that raged across Grimoria long ago. These godcrafted beings quickly earned scorn and fear from the mortal races they fought alongside, for their indifference to the suffering of their allies and unquestioning brutality.

The few aasimar fortunate enough to survive until the end of the Apotheosis have been abandoned by Astrata, left to an uncertain fate with no choice but to find a new purpose alongside the other races of Grimoria. Most view these aasimar survivors as emotionally dull, stubborn, and simple-minded brutes... though this is not always the case. While memories of their atrocities during the Apotheosis have faded with time, some still shun them for their violent legacy.

Aasimar are known for their incredible strength and resilience, and are a prized addition to any shield wall. However, they possess less capacity for independent thought due to their wartime construction and are not inclined to swiftness."

Aasimar Suggested Stats

Base Stats (No modifiers)
+1 Strength
0 Perception
-2 Intelligence
+1 Constitution
0 Endurance
-1 Speed
0 Fortune

Male Aasimar (+1 Constitution, +1 Endurance)
+1 Strength
0 Perception
-2 Intelligence
+2 Constitution
+1 Endurance
-1 Speed
0 Fortune

Female Aasimar (+1 Intelligence, +1 Speed)
+1 Strength
0 Perception
-1 Intelligence
+1 Constitution
0 Endurance
0 Speed
0 Fortune

Why is this suggestion good?

A proper stat change to aasimar is needed to bring them in line with their lore as godcrafted soldiers. My goal with the suggestion here would be to make them bad at crafting outside of their specialization due to a significant intelligence malus, and a little slower than baseline, though not as slow as dwarves. But they are stronger on average than a baseline humen, and hardier due to their construction for war.

The lore blurb also helps quickly bring a player up to speed with what makes aasimar different than a humen, remaining in line with the primer, while not being too rigid to disallow creativity.

Staff consulted

N/A

[Bug]: Vampire Lords can make armor for free without costing Vitae

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

image
the code shows the issue well i believe

How to reproduce

  1. press forge armor
  2. walk away
  3. armor is made without costing vitae

Round ID

No response

Staff ckey

No response

[Bug]: King change title ability will make player unexaminable.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

DakkaTown

Describe the issue

King changed player title to "Cleric" - leading to the player being unable to be examined when shift+clicked.

How to reproduce

King changes player job to "Cleric" -- player is now unable to be examined.

Round ID

Sherwood350-19.59.45

Staff ckey

No response

[Bug]: Noc Acolytes can remain invisible forever.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

DakkaTown

Describe the issue

Once you cast invisibility onto yourself as an acolyte of Noc, you cannot leave the invisibility state.

How to reproduce

Cast invisibility onto yourself.

Round ID

Tapir329-17.22.03

Staff ckey

No response

[Bug]: Mantraps will latch onto both a person disarming and a person that steps on it, if someone steps on a mantrap during the disarming.

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

As the title says, if you are disarming a mantrap and someone steps on it, it triggers on both individuals. When this happens, you literally cannot remove it from 1 person because its a singular mantrap somehow embedded in 2 people. Buggy.

How to reproduce

As above.

Round ID

Xan111-05.33.38

Staff ckey

No response

[Bug]: Admins can't Get Mob someone wearing a helmet that obscures their identity, such as a bucket helm!

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

While testing my map, I use Get Mob to get around quicker. Decided to test as a Crusader, whom starts with a bucket helmet, and had it equipped for fun. When I tried to Get Mob my character, it didn't teleport him. I took the helmet off, checked the name and was 100% sure it was the right mob I was trying to get. Then I aghosted and Get Mob'd again and, sure enough, it worked.

Repeated the process both with the helmet on and off and found that the helmet on made me un-Getable.

How to reproduce

  1. Put obscuring helmet on
  2. Get Mob
  3. Be confounded

Round ID

N/A

Staff ckey

N/A

[Suggestion]: Expand the Character Sheet

Category

Other

What is the suggestion?

Move the King's banner color selection to the character sheet, and additionally give us more half-mechanical/half-flavor options.

A few examples of what I mean:

  • Town Name (via King/Queen)
  • Village Name (via Elder)
  • Building Names - Such as the Priest naming their church "Temple of Astrata" or the Innkeeper naming their inn to "The Lazy Bitch"

Forgive my ignorance, but I assume all of this can be placed in a dropdown menu to save on space.

Why is this suggestion good?

People are actively encouraged to press their own headcanon in-game because the lore sources aren't 100% correct in every person's head. Some could say the gods are brutal, some could say they are forgiving. The king for the round could say the crown was passed to him from his father or he could say he recently conquered the kingdom and this week is his first ruling.

So, with these options available on the character sheet, they can totally forge their headcanon the way they wish in a mechanical sense (for the week). That Innkeeper's sign could say "The Lazy Bitch" and so everyone in town knows it's called that; next round, it'll be "The Black Sheep", etc. etc.

[Suggestion]: Remove female tabard restrictions.

Category

Other

What is the suggestion?

Females can currently only wear WHITE, YELLOW, and RED tabards. Any other design, coloration, etc is auto defaulted to one of the three for some reason.

Why is this suggestion good?

You can't make new tabards for female guards, you can't represent your employer as a mercenary, you can't have tabard drip... Fucked up.

Staff consulted

No response

[Suggestion]: Stockades

Category

Map change

What is the suggestion?

Take the guillotoine sprite. Cut off the top bit. And bam we now have public stocks to put people in.

Why is this suggestion good?

Because public humiliation.

Staff consulted

No response

[Bug]: Late joining as a court mage makes you unable to use any of your spells

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

RogueTown

Describe the issue

I late joined as a court mage, old and had my hat on, and I could not cast any spells. They were red and unable to be used. No matter what I tried I couldn't get them to function. I imagine it has to do with the recent PR that changed court mage stuff, but this is an unintended effect

How to reproduce

Late join as a court mage, unsure if you need to late join or does it always happen but that is how it was for me

Round ID

No response

Staff ckey

No response

[Bug]: Bad Omen Goblins Are Not Doing Anything

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

DakkaTown

Describe the issue

image

Warning: This was taken from a live round.
Bad Omen happened and they refuse to move around, essentially becoming pinatas.

How to reproduce

  1. Bad Omen
  2. Get Goblin Portals to spawn

Round ID

Coal331-21.42.06

Staff ckey

N/A

[Suggestion]: General Death Concerns; Ghost Mobility Enhancement, Observation Restrictions, Corpse Rot Speed

Category

Other

What is the suggestion?

Thesis: Ghosts, at present, do not have an in-world action the way they did in Deathnet (grue, snuffing fires, heart attacks) to my knowledge so the deliberate limitation of them in imitation of Deathnet's mechanics no longer have the reasoning behind them that lead to ghosts having limited movement. It made sense there that since ghosts can influence the round you would have salt disperse them or closed doors and windows keep them out. Here ghosts are merely players observing their post-death or seeing the other side of our shared story, so I no longer see a reason to limit them.ย 

Roleplaying Circumstance: You are roleplaying with a couple of friends, the story is progressing, combat occurs, and you are slain. You are now a ghost. This is not itself a problem in all cases, as any screenwriter knows the death of a character is an opportunity to showcase how important that character was to those who knew them. Its why you kill your heroes onscreen, where their friends can mourn and grieve, and kill your villains offscreen, because nobody laments their passing.

Problem: Your friends can rapidly run off faster than the ghost can move and, if they close a door behind them, you've lost your ability to follow the story. Other states disable your ability to hear after you are dead while you remain in the corpse hoping for a resurrection. Even if a full funeral eulogy is staged, you'd be unable to hear it, and if you move out of your body, you cannot return to it if a revive is attempted. Furthermore players who have already passed through to respawn another character give no indication to the clergy attempting anastasis, so the spell and its long cooldown can often be wasted. Bodies also rot very fast, meaning time spent roleplaying over the death is time wasted if you hoped to get them to a priest.

Concern: Ghosts being able to traverse the map and follow any character may lead to unwelcome snooping on private matters. With only fifteen minutes to exist before forced respawn (which I would make optional, frankly), I don't see too much of people doing this. We all have experience with metacommunication and new life rule etiquette, as well as letting people have their expectations of privacy. But in the interests of ensuring you aren't being snooped, tiles with salt on them or powdered will be blacked out to ghost vision and ghost hearing, driving off the peanut gallery.

This broader suggestion can be broken down into multiple tasks, so point by point;

  • Improve ghost movement speed.
  • Allow ghosts to pass through doors and windows, if not walls.
  • Allow ghosts to move up and down Z levels.
  • Allow ghosts to teleport to characters, either from a roster of all characters or by entering the name into text.
  • Allow ghosts to return to corpse, at will and/or prompted by the revive spell.
  • Allow ghosts within the body or on the map to be detected through an IC method as a meta cue by clergy through heartbeat or head inspection (eyes remain clear / eyes are clouded and dark - soul dwells within the mortal coil / soul has departed).
  • Increase the time to rot for human (player) corpses.
  • Prevent ghosts from observing actions on a tile with salt dusted or piled on it.
  • Expand on salt as an anti-ghost observation agent.
  • Consider salt as an anti-scry agent.
  • Consider salt as an anti-rot agent.

Why is this suggestion good?

See Above.

Staff consulted

No response

[Suggestion]: Make the Jesters hat/tunick color customizable, similarly to the tabard.

Category

Other

What is the suggestion?

I just want to have unique colors for jesters rather than the same old one that's been used since.. forever.

Why is this suggestion good?

Instead of having someone make an /entirely/ new outfit, we could just make the tunick color customizable so people can make their jesters actually look unique and different from one another.

Staff consulted

No response

[Bug]: Join Late Screen is Blank

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

image

Upon hearing in genchat, I went to check for myself. Sure enough, it's blank.
Current TMs:

How to reproduce

  1. Join server
  2. Click JOINLATE

Round ID

Sherax294-22.12.13

Staff ckey

N/A

[Bug]: Can no longer handcuff people even if they have limbs intact

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

RogueTown

Describe the issue

Some reason, its happened twice to me but I can no longer place people in chains even if I'm aiming arms, it just says that they're missing hands when they aren't.
image

How to reproduce

Someone gets a crit or something I assume, and you no longer can handcuff them?

Round ID

Axe158-15.19.35

Staff ckey

No response

[Bug]: Eoran bud oversights

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Map

RogueTown

Describe the issue

You can take the bud off by drag clicking it to your hand, instead of regular clicking it. An oversight, There's also been reports of being able to do combat actions even with the bud on, another oversight as the mechanics were expanded upon.

How to reproduce

Put flower on head
Drag click the flower to your hand
It takes it off
Also other actions like charging or non TG related actions can possibly be exploited as their not deemed aggressive by the flower

Round ID

n/a

Staff ckey

No response

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