darkkronicle / commandpotential Goto Github PK
View Code? Open in Web Editor NEWA Risk of Rain 2 Mod to add more customization to Command
License: Mozilla Public License 2.0
A Risk of Rain 2 Mod to add more customization to Command
License: Mozilla Public License 2.0
I only have this mod and its dependancies, it is not functional
First love the mod, having it as its own artifact is awesome and the customizability is great.
In 1.3.2 You made scrappers only output scrap, Would you be able to do the same thing for printers? Currently it makes printers (especially if theres a scrapper) op in my opinion rerolling until it gives what you want.
A friend and I both have the mod downloaded but once we load into the lobby it kicks one of us.
ETC:
command potential for white items option: 6
percent chance to lower 0.4
factor to lower: 0.5
40% of the time you only get 3 options, you can expand on this if you wish i only suggest it so i could do 2 and sometimes get 1.
Or, if you want simplicity, just a %chance to drop the first item in the potential list. (would be great so you cant cheese things with scrappers too, some sorta scrap blacklist)
the choice the enemies drop is in a yellow void potential, but it never shows the artifact key.
All interactables (chests, altars, boss teleporter) vanish when the native Risk of Rain 2 in-game "Command Artifact" is enabled with CommandPotential installed.
This happens in both single player and multiplayer.
Version: 1.4.1
Risk of Rain 2 version: Steam 1.2.2.0
Could leave it, but the keys in the Ambry allow for other boss item picks which could allow a farm. It's whatever, but seemed like it was unplanned :O
Could you make it so that this mod doesn't influence encrusted caches? For some reason, this mod makes it so that only white void items are available to take from the encrusted cache, likely due to how it makes void potentials only grant a single rarity. The artifact of command has this same problem, but that's a vanilla issue.
Would it be possible to make this a separate artifact? I'd love to use it without having to restart my game to switch between regular command and this.
case ItemTier.VoidTier3:
list = Void2;
Should this be Void3?
I am not certain if this is an issue caused with the various APIs updating, or base game itself but when a vanilla player joins my game with Override Command enabled they are prevented from joining with the error "Required mods: DarkKronicle.CommandPotential". I am able to reproduce this with only the APIs. After adding Unmodded Version players are able to join with no issue.
Config: https://pastebin.com/dFWQtDy8
If you have the artifact of influence on and you input the code for command and enter the artifact reliquary all artifact key drops will be normal yellow command essence leaving you no way to damage the reliquary.
The "Artifact of Command" has for some reason the choising disabled its like not having it active.
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