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dse-display-model's Issues

Questions/Idea Interaction with other mods Ex: Fill her up

So I use fill her up(cum inflation), and im testing out your other mod soul gem sse.

I noticed- at least for myself - any other animations (such as cum deflation, birthing) remove me from the furniture...

Some furniture makes sense- kind of hard to give birth to soul gems if there is a dildo blocking the exit. but on the leather rack for example, nothing blocking the entrances/exits....

I haven't had the chance to test all of the furniture yet, but is there any sexual interaction between those on the furniture and those that aren't- that leaves the folk on the furniture. For example - the chair with the person having their legs all the way back, exposing their genitals. or - leather rack?

Basic Furniture

Consider adding a few basic, authentic furniture pieces such as a pillory, X cross, wall/pole multi-restraint that could be used in prison-type mods.

Using furniture on non-followers

Not sure if this counts as a bad interaction between mods or a bug, but ran into an issue with using paradise halls slaves and furniture. That said, it appears this bug would also come up with other "non-follower" followers hence the report.

If you have slave of either the regular or Home Sweet Home variety assigned to furniture, then release them using the talk to dialog options, they keep following you regardless of any commands you give them. Probably due to being assigned to the display model follow faction and package and there wasn't a way to turn it off (no DM3 dialog options) that I could find.

A workaround solution is to re-assign them to furniture and then use the "reload" function in the furniture menu. This releases them without assigning them the follow faction and package.

ESL Compatibility

Consider compacting the FormIds so the ESP can either be distributed as ESL or will at least be a simple conversion for the end user.

The CK and SSEEdit both have built-in utilities to compact FormIds for ESL conversion.

The utilities will not renumber FormIds that are already valid for ESL (between 800 and FFF), only new forms (not overrides from masters) that are > FFF. Since it will not change currently valid FormIds, this would be a breaking change the first time you do it, but future releases could be compacted without resulting in a breaking change.

This would also necessitate changes to all device configurations, since they use the FormId in decimal for the configuration. I would suggest that you change the configuration format to use EditorId instead of FormId in the configuration files. EditorIds will not be changed by the tools, only whenever you decide to rename a device and change its EditorId to match the new name.

Placed Furniture

As a modder, I'd want to use these devices in other mods, using this mod as a master.

Consider adding the ability to disable move/scale/pick up options in the activator menu through the use of keywords or VMAD properties. This would allow the devices to be placed in mods (or patches) in a way that they can not be easily adjusted or moved.

FNIS warning

Everytime I try to use this mod, FNIS gives me this warning.

Warning: \character\behaviors\FNIS_dcc-display-model-2_Behavior.hkx not Skyrim SE compatible

Which is unfortunate because it looks like a fun one.

MCM pages string incorrect size

The Pages String in dse_dm_QuestMCM is the incorrect size, there are 4 MCM Pages but only space for 3 is allocated:

dse_dm_QuestMCM.psc Line 36

self.Pages = new String[3]

self.Pages[0] = "$DM3_Menu_General"
self.Pages[1] = "$DM3_Menu_Stats"
self.Pages[2] = "$DM3_Menu_Info"
self.Pages[3] = "$DM3_Menu_Splash"

The String[] array size should be changed from 3 to 4.

Versions of ConsoleUtilSSE > 1.0.7 not recognized as valid

Steps to reproduce, using MO2:

  1. Have DispMod installed, have ConsoleUtil 1.0.7 installed
  2. Replace ConsoleUtil 1.0.7 with ConsoleUtil 1.1.0 or 1.2.0 using MO2 installer
  3. The "you need ConsoleUtil 1.0.4 or greater" notification appears and ConsoleUtil doesn't show up as available in the MCM.
  4. Reinstall ConsoleUtil 1.0.7 as per step 2.
  5. notification does not appear and ConsoleUtil shows up as available in the MCM

EDIT: Disregard, SKSE is disabling the newer versions of ConsoleUtil for some reason.
EDITEDIT: Turns out ConsoleUtil, among a few other mods, now has this mod as a requirement:
https://www.nexusmods.com/skyrimspecialedition/mods/32444

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