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License: MIT License
Simple Minecraft proxy written in Node.js using the node-minecraft-protocol library
License: MIT License
How can I add a server after the proxy has started?
Hi, I lauched your proxy example and got the following error on my hub server:
lost connection: Failed to verify username!
as for the proxy:
Connection lost, timed out
Did I do something wrong? thx
Is there any list of parameters for:
我都已经安装好了,请问如何启动
It doesn' t work with online-mode set to true.
I used ts to rewrite the client of setremoteserver, but it seems that the protocol is manually configured by the replay method and will not be forwarded, so players cannot join the forge server. Can you help me explain your idea
How can I fix this?
For example if I have two domains for my server: play.server.com
and survival.server.com
.
How can I make that if the player joins via the survival.server.com
domain that the player automatically get sent to the Survival.
And if the players connects via play.server.com, it gets sent to the default server.
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