danyalzia / irrbullet Goto Github PK
View Code? Open in Web Editor NEWBullet Physics wrapper for Irrlicht Engine
License: Other
Bullet Physics wrapper for Irrlicht Engine
License: Other
Thanks for this amazing library!
I've just found in MinGW example HelloWorld createGround is crashing
Thread 1 received signal SIGSEGV, Segmentation fault.
0x007da4ff in irr::scene::CCubeSceneNode::CCubeSceneNode(float, irr::scene::ISceneNode*, irr::scene::ISceneManager*, int, irr::core::vector3d const&, irr::core::vector3d const&, irr::cor
e::vector3d const&) () from D:\Luciano\irrbullet_bin\ex_01\libIrrlicht.dll
(gdb) c
Continuing.
It seems bullet changed how gravity is implemented.
g++ -I /usr/include/irrlicht -I /usr/include -I /usr/include/bullet -Iinclude -MM -MF src/irrBulletKinematicCharacterController.d src/irrBulletKinematicCharacterController.cpp
g++ -std=c++11 -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -fexpensive-optimizations -O3 -I /usr/include/irrlicht -I /usr/include -I /usr/include/bullet -Iinclude -I/usr/X11R6/include -c -o src/irrBulletKinematicCharacterController.o src/irrBulletKinematicCharacterController.cpp
src/irrBulletKinematicCharacterController.cpp: In member function ‘void IKinematicCharacterController::setUpAxis(irr::u32)’:
src/irrBulletKinematicCharacterController.cpp:86:20: error: ‘class btKinematicCharacterController’ has no member named ‘setUpAxis’
86 | Character->setUpAxis(axis);
| ^~~~~~~~~
src/irrBulletKinematicCharacterController.cpp: In member function ‘void IKinematicCharacterController::setGravity(irr::f32)’:
src/irrBulletKinematicCharacterController.cpp:101:31: error: cannot convert ‘irr::f32’ {aka ‘float’} to ‘const btVector3&’
101 | Character->setGravity(gravity);
| ^~~~~~~
| |
| irr::f32 {aka float}
In file included from src/irrBulletKinematicCharacterController.cpp:9:
/usr/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h:179:42: note: initializing argument 1 of ‘void btKinematicCharacterController::setGravity(const btVector3&)’
179 | void setGravity(const btVector3& gravity);
| ~~~~~~~~~~~~~~~~~^~~~~~~
src/irrBulletKinematicCharacterController.cpp: In member function ‘irr::f32 IKinematicCharacterController::getGravity() const’:
src/irrBulletKinematicCharacterController.cpp:138:37: error: cannot convert ‘btVector3’ to ‘irr::f32’ {aka ‘float’} in return
138 | return Character->getGravity();
| ~~~~~~~~~~~~~~~~~~~~~^~
| |
| btVector3
"irrBulletCollisionCallBackInformation.cpp" has a bug. At code line 21, where it returns body1, should be returning body0. Thanks for your awesome work, and... Sorry for the "bad" news ;)
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.