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flat-maze's Issues

why rebuild ?

hello, is the rebuild essential? I does not rebuild and run directly using 3.2 version, it is not correct but the collision seems right, and collision is the most important thing i am interested, so can i use the shader directly without rebuilding ?

why 10 * 2 logic viewport??

Hello, I have some questions about your flat maze : )

  1. you have 10 * 2 logic and logic_buf viewport, and i see you get position and other attributes by texelFetch. Why you not pass uniform parameter as these values, for example , use one float position to store your texelFecth(0, 0 ) for the position? Is it for better performance??

  2. you have told me that you compiled godot engine from 16 bit viewport to 32 bit viewport. if you use 16 bit viewport, pixel.xyzw will be 16 bit seperately, right? that is , one pixel will use 16 * 4 bit to store its data

  3. if above is correct, I can recode your logic with 16 bit viewport, just change the pixel texelFetch information to uniform parameter and set parameters by using gdscript, right?

ai navigation

Hello, I am reading your code but I have one question to ask: Can I integrate Navigation or other AI pathfinding algorithm to your logic??

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