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domesticmouse

bigboy's Issues

Switch from SFML to SDL

I started out with SFML because I just wanted to get something written quickly, but I always intended to switch to SDL, as it seems to be more lightweight and commonly available. Now seems like a good time, particularly before I get to audio support - I don't want to have to implement it for both libraries.

SDL is also more compatible with ImGui out of the box, making it a bit easier to write a graphical debugger down the line.

Implement audio

I've been meaning to do this for a while. Once SDL is up and running I'd like to implement the audio functionality of the GameBoy. Right now I'm thinking that I'll add an APU memory device that processes the data in the audio registers and spits out some kind of audio buffer. Will need to read up a bit on this first.

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