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awsm-web's Issues

fix CI

The whole webpack and typescript layer should be thrown out, just use simple rollup plugin.

draw buffers in crate

WEBGL_draw_buffers can be used for webgl1 while the straight draw_buffers() can be used for webgl2

(non-critical) lazy cache

Dunno why I have the uniforms and attributes and all caching during compilation stage as opposed to upon request

It's especially funky when using arrays since it has to cache all the variants

Currently it works, and the difference is negligible, so not necessary to fix - but it is weird and I'm wondering why I did it in the first place...

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