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elijahbenizzy avatar elijahbenizzy commented on May 17, 2024 1

@HanClinto thanks for noticing! Made some changes:

  1. Added a placeholder in the repo: #137
  2. Created an issue to track with some ideas -- would love contributions + suggestions! #136

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skrawcz avatar skrawcz commented on May 17, 2024

@HanClinto I added an example sketch of an application. Does that help? I know it's not a full working example.

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HanClinto avatar HanClinto commented on May 17, 2024

@skrawcz yes it does, thank you! I think I was imagining something like the multi-agent "smallville" example near the end, and I'm glad to see we were on the same page! I certainly want to dig more into Burr and see more of what we all can do with it. I haven't fully wrapped my mind around it yet, but it seems to be addressing a lot of pressing issues in the space of LLM usability and transparency right now.

Thank you very much - I appreciate it!

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skrawcz avatar skrawcz commented on May 17, 2024

@skrawcz yes it does, thank you! I think I was imagining something like the multi-agent "smallville" example near the end, and I'm glad to see we were on the same page! I certainly want to dig more into Burr and see more of what we all can do with it. I haven't fully wrapped my mind around it yet, but it seems to be addressing a lot of pressing issues in the space of LLM usability and transparency right now.

Thank you very much - I appreciate it!

Ah okay -- yeah that's a more complex example that blends "simulation" with "agents". So for something like smallville there could be two levels to think about using Burr:

  1. each person could be their own Burr application.
  2. running the whole application could then also be modeled in Burr.

If you find a paper that could be implemented or find some example implementation do send it our way.

In case it's helpful, the adventure game example could also be useful for you.

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