Comments (4)
@HanClinto thanks for noticing! Made some changes:
- Added a placeholder in the repo: #137
- Created an issue to track with some ideas -- would love contributions + suggestions! #136
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@HanClinto I added an example sketch of an application. Does that help? I know it's not a full working example.
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@skrawcz yes it does, thank you! I think I was imagining something like the multi-agent "smallville" example near the end, and I'm glad to see we were on the same page! I certainly want to dig more into Burr and see more of what we all can do with it. I haven't fully wrapped my mind around it yet, but it seems to be addressing a lot of pressing issues in the space of LLM usability and transparency right now.
Thank you very much - I appreciate it!
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@skrawcz yes it does, thank you! I think I was imagining something like the multi-agent "smallville" example near the end, and I'm glad to see we were on the same page! I certainly want to dig more into Burr and see more of what we all can do with it. I haven't fully wrapped my mind around it yet, but it seems to be addressing a lot of pressing issues in the space of LLM usability and transparency right now.
Thank you very much - I appreciate it!
Ah okay -- yeah that's a more complex example that blends "simulation" with "agents". So for something like smallville there could be two levels to think about using Burr:
- each person could be their own Burr application.
- running the whole application could then also be modeled in Burr.
If you find a paper that could be implemented or find some example implementation do send it our way.
In case it's helpful, the adventure game example could also be useful for you.
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Related Issues (20)
- Counter app in Burr demo
- Spec'ing state saving and loading HOT 1
- UI edge case to handle HOT 1
- Usability/debugging (umbrella) HOT 1
- Persister Umbrella Issue
- Improve UI Layout HOT 3
- Handle large state objects in the UI HOT 1
- Decide on chat app for community HOT 1
- Umbrella Phase 2 requirements HOT 1
- Improve notebooks in examples
- Add Simulation Example
- ML Training Example
- State typing
- Expand/contract all in UI state/result view HOT 1
- UI Perf improvement: don't try to render list[float] as individual fields HOT 1
- Allow Optional Inputs HOT 2
- Streaming errors in sequence ID HOT 1
- Improve persistence + debugging workflow HOT 5
- Wire through "parent app ID" when forking an application's state
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