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This mod add humanity to Dayz in a very expandable way, allowing for server owners and mod creators to dictate almost everything including the ability to create customized Levels and Actions, as well as the ability to create customized zones for exclusive use based on the players humanity

Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2111160696

License: GNU General Public License v3.0

C++ 0.89% C 99.11%
dayzstandalone dayz dayzsa

dayz-heroesandbandits's Introduction

Heroes and Bandits Humanity Mod

This mod add humanity to Dayz in a very expandable way, allow for server owners and mod creators to dictate almost everything including the ability to create customized Levels and Actions, the ability to create customized zones for exclusive use based on the players stats

Player Commands

  • "/humanity" in local chat will tell you you're humanity
  • "/stat ActionName" in local chat will give you how many times you have done a certain action
  • "/stat Kills" in local chat will give you how many Kills you have made
  • "J" Opens a very simple GUI to see your Humanity, Level and some Stats

Each command and the GUI can be disabled in the server configuration

For Information on how to configure the mod check out our wiki

Wiki Link

Supported Languages

  • English
  • French
  • Russian - Thanks @NeonMurder
  • German - Thanks @ServerAtze
  • Polish - Thanks @Kirlen
  • Portuguese - Thanks @Wwillers

(If you want your language supported please contact me)

To Do List

  • Add custom skins for Hero's and Bandits so they are more easily identifiable
  • Create a export function for server leaderboards and a basic web app to view
  • Change Icon location settings to be client side so that way players can choose where to show it

For questions or help feel free to contact me on discord: DaemonForge#5454

Repacking/Building from Source Code Rules

For anyone interested in repacking please read all this

  • 1st I heavily discourage Repacking/Building from my source code, as it would greatly impact your ability to receive feature updates and bug fixes
  • 2nd I will not support any repacks if its is causing conflict that I can't reproduce with the my published mod
  • 3rd YOU MUST PROVIDE CREDIT on the steam page and you must link to the Orginal Mod or the Source Code
  • 4th Any repacks or builds can only be for personal use no redistributing my mod for public use, should only be for your own servers and players and you must be able to enfore this
  • 5th Please ask for permission prior to repacking, almost all request will be approved as long as you have a valid reason to repack
  • 6th Also note that the Source Code is the activly developing version so it may not work as it sits here right now so just be warnned.
  • 7th Must include this Notice File in your code (If you are just copying the PBOs then it will already be in there)
  • 8th I will only work to support 1 version upgrades, so make sure to follow the updates and update as I update the main mod or you may have issue upgradeing the mod.

dayz-heroesandbandits's People

Contributors

daemonf0rge avatar jim1120 avatar lava76 avatar topden avatar wwillers avatar

Stargazers

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dayz-heroesandbandits's Issues

Combat Tacking

A better combat tracking system so the player who starts the combat get the larger penalty.

Expansion mod

Hello! Is this mod compatible with the DayZ Expansion mod?

Simplify Configs

Remove obscure settings and make them possibly moddable features instead, also rename and fix up configs that don't make sense

Simplify Humanity

Simplify Humanity and storage of Humanity so that's it's easier to work with

In game leaderboards

Create an in-game leaderboards for players who have the highest and lowest humanities

Adding hit animal bonus for agressor on defined zone

Hi Daemon !

Can you edit your AnimalBase.c and Actions.json for adding hit animal bonus for agressor on defined zone because some place are many wolf or bear spawn arround zone and the friendly cleaning zone get agressor point.

I edit like that for save time :
AnimalBase.c
https://hastebin.com/vupuxehaya.cpp

Actions.json :
{ "Name": "HitAnimal", "Amount": -60.0 },

On Loader and Converter :
AggressorActions.Insert( new ref habAggressorAction("HitAnimal", -60));

Thank you πŸ‘

Error after last Update

Hello, some problems with habconstants.c(30)
Variable name "Directory" already used as type name.

Re Make GUI

Remake the GUI to improve its readability and offer more features.

some questions

  1. when warnings are displayed, for example, that he killed a zombie, then these warnings do not disappear, but hang on the screen constantly. can I make a timer on them? I can of course disable them in the config, but I just want them to light up for a short time.
    I did not find the parameters in the config that would affect this
    http://joxi.ru/L21G6wohgol0Or
    if this parameter is responsible for this, then it does not work. set 1 sec and they still hang constantly
    "NotificationMessageTime": 1,

  2. and you can move them to the center of the screen and make a maximum of 2-3 lines of message, otherwise on the left they are very inhibited when you need to inspect the item and they overlap the item’s menu
    http://joxi.ru/RmzoE6ZHRbEMD2
    http://joxi.ru/Vm64ZwoijnLRgA

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