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View Code? Open in Web Editor NEWAI Scripts and Utilities for Perfect Tower II
License: Apache License 2.0
AI Scripts and Utilities for Perfect Tower II
License: Apache License 2.0
Seems like it might be easier/faster to uptier all dust to T10 and work back from there. No more worrying about leaving a single dust, no more trying to find the right balance/distribution of dust between tiers, etc. If your still around, what are your thoughts?
When using the Factory automation script and making bulk items it sometimes makes pipes resulting in it missing items for the actual craft
Please add to it that this script: Disables the "adding items to the dissolv queue" Worker on production start.
So its not Producing things and instantly Disolving them when the worker is active
In the customizeable workspace of the Autotrasher, the "click me to change configuration", line 70, "circuit" instead of "wires.circuit".
Just deleted 100m t1 circuit wires i prepared to craft with :/
when crafting a tier 45 tier 2 arcade producers, I left factory to go and do tower testing but then after I was stuck with the ai stuck on crafting and and I can't stop it anyway so it became usless. i am also using the mouse debug from the wiki so maybe thats a part but please help
Whenever I craft tier 1 items I always get 3x more than I requested and tier 2 just starts crafting and never does anything.
If I do F4 - F4 and start it again, it does the same thing
Factory is max level and their is space in my inventory, plenty of slots down below. I am refining right now FYI.
Any thoughts or ideas why this would happen? I've tried several different recipes but only the tier 2+ ones fail.
The Factory Automation script should attempt to purchase Rubber if it's short.
I activated the script and it only upgraded the power stones to level 12
Sometimes when I run the script, a layer might regen while the script is mining, which causes it to hang since it won't stop the script until it has mined all the layers in a tab, but it also stops mining before the script itself stops.
Edit: from what I've seen, this may be an issue with how fast turbo exec runs the script, in comparison to how fast the game is capable of mining the tiles.
when i try making a mixer don't know about other machines one time is made a arcade producer and now its made a trading post producer i don't know what to do
I created 5 T9 machines to use for fabrication scanning, when I try to use the scripts to make the t10 versions (which only take t10 mats), it starts creating the machines from T1 instead.
If D0S.Factory is actively crafting and the Factory window is closed, another script that attempts to open the factory window will fail to do so. I've tried to use my limited knowledge to work around this to no avail. I have a feeling it may be a technical limitation, but thought I'd report it all the same.
I realize the last updates made to your scripts were probably around Feb, but at least one of them (Auto Museum combiner) is failing to import on the latest build of the game. Do you have any intent on updating or can we assume these scripts are DOA?
Thanks!
Keeps asking for Turbo Exec 2.2, even when installed and enabled or installed and disabled
tried removing and replacing them, turbo exec 2.2 works since other scripts that require it, do in fact work
Your 'factory_constants.tpt2' says it cant craft lumps cose there is no need for them, wrong,
u need 1000 of them for the Factory Floor 2 so u can 'learn it.
Lumps have half of their respective dust plus they give 2 dusts so technically u get 4 times value if u craft lumps by using the Fabricator.
It kind of sucks if u have millions of dusts and u have to click 1 by 1 to get 1000.
Requesting a crafting group to make a single full set of machines at a given tier. This would be massively helpful for the initial up-tiering process. As an aside, the readme should note that while you have to pull out a machine in order to upgrade it, it is easier and more helpful to have 2 sets of machines you alternate upgrades between, as the second set, once up-tiering is done, can be used to produce your first exotic producer.
I don't have chemical lumps (not even close) yet but I don't want to manually do ore lumps in the factory. A Version of the script that works without chemicals lumps would be usefull. I don't want to completly ignore or manually use the factory until I am able to get chemical lumps.
For example, I have set up to build a T4 oven. The automation will work until a T3 oven is built (and in the inventory) and then it just stops, without further information.
Ok, let me lay out what I think is an issue: DustManager won't up tier a single dust (as in count==1) and FactoryManager only leaves a single dust. This for me has led to more than a few instances of manual up tiering. (Poor me, I know) Plus, for an added kicker, 2nd floor crafter happily eats everything, right down to the last dust, making it rather dangerous to use with low numbers of higher tier dust (not your problem, just mentioning some pain points).
I'm just entering mid game, so maybe this won't be an issue later on.
Not really looking for a fix, just thought I'd mention it as a possible point for a second look.
Love your scripts/tools - thanks for everything!
EDIT: I suppose if I could ask for anything:
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