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diabloweb's Issues

Linux Chrome - Black screen

Description:
Linux Chrome Version 77.0.3860.5 (Official Build) dev (64-bit) shows a black screen

Music plays, takes keyboard+mouse input, but no display

App version:
DiabloWeb 1.0.3 (Shareware)

Error message:
n/a

Network Error

Error message:

Error: Error: Network Error
    at e.exports (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:11147)
    at XMLHttpRequest._.onerror (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:10190)
    at Worker.<anonymous> (https://d07riv.github.io/diabloweb/static/js/main.e77bbf36.chunk.js:1:4270)

Characters start with wrong attributes

I have the full game (dug up my old CD) and whenever I create a new character none of the attributes look correct upon creation.

I'm on Windows 10 and have this problem both in Firefox 68.0.1 and Chrome 75.0.3770.142

rogue
sorcerer
warrior

Error: Unable to open save file

Description:
Coming back to town after going 2 levels deep

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

Unable to open save file

Screen Shot 2019-08-03 at 10 25 27 AM

Cannot input text to get past New Single Player Hero

I cannot input text to create a new character, not sure if there's just something I'm missing?

System

OS: macOS Mojave 10.14.5 18F132 x86_64
Host: MacBookPro12,1
Kernel: 18.6.0
Packages: 48 (brew)
Shell: zsh 5.3
Resolution: 3440x1440
CPU: Intel i5-5287U (4) @ 2.90GHz
GPU: Intel Iris Graphics 6100
Memory: 9654MiB / 16384MiB

Screenshot

Screen Shot 2019-08-01 at 4 27 01 PM

Super helpful error message

Description:
Playing shareware version and entered level 2 dungeon which triggered the following error message.

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

???

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.17 (Retail)

Error message:

Main program archive: diabdat.mpq

User agent:

Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.142 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

eror

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

Unclickable door

I found a unclickable door on dungeon level 1. you can find the savegame here: http://chaosmarc.de/diablo/single_0.sv

what i did before i found the door:
yesterday:
created a new character
went down to level 3
today
loaded the savegame
esc -> new game -> selected the hero -> new game
went down into the cathedral

The savegame is definitely broken. If loaded with devilution on my desktop the door is unclickable too.

!

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

e/</</<@https://d07riv.github.io/diabloweb/static/js/main.080958d7.chunk.js:1:4278

Error

Description:
[Please describe what you were doing before the error occurred]

I took the stairs to go down the next floor.

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

Error in diabloweb

Error message:

Error: Error: Network Error
    at e.exports (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:11147)
    at XMLHttpRequest._.onerror (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:10190)
    at Worker.<anonymous> (https://d07riv.github.io/diabloweb/static/js/main.e77bbf36.chunk.js:1:4270)

https://github.com/d07RiV/diabloweb/issues/new?body=**Description%3A**%0A%5BPlease+describe+what+you+were+doing+before+the+error+occurred%5D%0A%0A**App+version%3A**%0ADiabloWeb+1.0.11+%28Shareware%29%0A%0A**Error+message%3A**%0A++++%0A++++Error%3A+Network+Error%0A++++++++at+e.exports+%28https%3A%2F%2Fd07riv.github.io%2Fdiabloweb%2Fstatic%2Fjs%2F5.5a5ccb56.chunk.js%3A1%3A20793%29%0A++++++++at+XMLHttpRequest.d.onerror+%28https%3A%2F%2Fd07riv.github.io%2Fdiabloweb%2Fstatic%2Fjs%2F5.5a5ccb56.chunk.js%3A1%3A19836%29%0A

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

Error: Network Error
    at e.exports (https://d07riv.github.io/diabloweb/static/js/5.5a5ccb56.chunk.js:1:20793)
    at XMLHttpRequest.d.onerror (https://d07riv.github.io/diabloweb/static/js/5.5a5ccb56.chunk.js:1:19836)

https://github.com/d07RiV/diabloweb/issues/new?body=**Description%3A**%0A%5BPlease+describe+what+you+were+doing+before+the+error+occurred%5D%0A%0A**App+version%3A**%0ADiabloWeb+1.0.11+%28Shareware%29%0A%0A**Error+message%3A**%0A++++%0A++++Error%3A+Network+Error%0A++++++++at+e.exports+%28https%3A%2F%2Fd07riv.github.io%2Fdiabloweb%2Fstatic%2Fjs%2F5.5a5ccb56.chunk.js%3A1%3A20793%29%0A++++++++at+XMLHttpRequest.d.onerror+%28https%3A%2F%2Fd07riv.github.io%2Fdiabloweb%2Fstatic%2Fjs%2F5.5a5ccb56.chunk.js%3A1%3A19836%29%0A

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

Error: Network Error
    at e.exports (https://d07riv.github.io/diabloweb/static/js/5.5a5ccb56.chunk.js:1:20793)
    at XMLHttpRequest.d.onerror (https://d07riv.github.io/diabloweb/static/js/5.5a5ccb56.chunk.js:1:19836)

test

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.12 (Shareware)

Error message:

abort(6). Build with -s ASSERTIONS=1 for more info.

aea

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.10 (Shareware)

Error message:

String

Jah

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.17 (Shareware)

Error message:

Unable to open save file

User agent:

Mozilla/5.0 (Linux; Android 8.0.0; LDN-L21) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.143 Mobile Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

fff

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

Error: String
    at Worker.<anonymous> (https://d07riv.github.io/diabloweb/static/js/main.080958d7.chunk.js:1:4278)

gaming

Error message:

RangeError: Array buffer allocation failed
    at new ArrayBuffer (<anonymous>)
    at Uint8Array.slice (<anonymous>)
    at Object.draw_blit (https://kdata1.com/2019/08/diablo-web8/ec517037eb7f5fbaab67.worker.js:1:74708)
    at _api_draw_blit (https://kdata1.com/2019/08/diablo-web8/ec517037eb7f5fbaab67.worker.js:1:52456)
    at wasm-function[167]:455
    at wasm-function[1321]:1054
    at wasm-function[1324]:8
    at wasm-function[1243]:15
    at Object.a.dynCall_vii (https://kdata1.com/2019/08/diablo-web8/ec517037eb7f5fbaab67.worker.js:1:58718)
    at invoke_vii (https://kdata1.com/2019/08/diablo-web8/ec517037eb7f5fbaab67.worker.js:1:49234)

Game crashed when going up to town

Description:
[Please describe what you were doing before the error occurred]
I just killed the Butcher, went down for 3rd level, killed a few monsters and wanted to get back to the Town. I just moved way up and instead of loading the Town game crashed.

App version:
DiabloWeb 1.0.14 (Retail)

Error message:

Unable to open save file

User agent:

Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.142 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Trying to play diablo (downloaded from gog.mom) on my smart phone

Error message:

Error: RuntimeError: memory access out of bounds
    at wasm-function[64]:32
    at wasm-function[182]:77
    at wasm-function[1101]:278
    at Object.a._DApi_Init (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:30446)
    at https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:77978
    at c (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:61438)
    at Generator._invoke (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:61226)
    at Generator.e.<computed> [as next] (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:61860)
    at u (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:73460)
    at a (https://d07riv.github.io/diabloweb/ec517037eb7f5fbaab67.worker.js?__WB_REVISION__=5a2c0ce9f55b1aef4ebc326e5f6b948e:1:73662)
    at Worker.<anonymous> (https://d07riv.github.io/diabloweb/static/js/main.e77bbf36.chunk.js?__WB_REVISION__=5c1adaa2170da45eef64:1:4270)

Crash on using town portal

Description:
Found a town portal at 2nd level and used it.

App version:
DiabloWeb 1.0.14 (Shareware)

Error message:

Unable to open save file

User agent:

Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_6) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/12.1.2 Safari/605.1.15

Save file:

spawn0.sv.zip

diablo

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.14 (Shareware)

Error message:

Unable to open save file

User agent:

Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.142 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Crash - clicked on the stairs down on the first dungeon level

Description:
Clicked on the stairs down on the first dungeon level. Prior to this I gained level 2 and put 5 points into magic, then learned the firebolt spell. Had a few items in my inventory, but it wasn't full. Neither was the "belt" quickbar. Played it in fullscreen mode (F11) on Chrome.

App version:
DiabloWeb 1.0.10 (Shareware)

Error message:

String

drawing api question

Hey i'm just super curious about how you ported it for emscripten. I've been trying to learn it and my C++ is quite rusty. This weekend will try to compile it myself. Can you explain how you're actually drawing to the html canvas? I think you rewrote the drawing functions in dx.cpp I see - #ifdef EMSCRIPTEN

EM_JS( void, api_draw_blit, (int x, int y, int w, int h, void* ptr), {
self.DApi.draw_blit(x, y, w, h, HEAPU8.subarray(ptr, ptr + w * h * 4));
});

my question is what is DApi? i don't see that anywhere in your source code. is that an emscripten function? or an SDL drawing function?

Thanks

Gives me this error when trying to go back to town after loading save.

spawn0.zip

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.14 (Shareware)

Error message:

Unable to open save file

User agent:

Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.100 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Cant enter 2 stage

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

Improve file loading by loading files from MPQ dynamically

Right now in order to play the game you need to either provide a 500MB MPQ file that you have locally or download a 50MB MPQ for the Shareware version.

This can be improved by reading just the files needed dynamically from the MPQ without downloading the whole MPQ.

error

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

Following error occured

Description:
[Please describe what you were doing before the error occurred]

App version:
DiabloWeb 1.0.12 (Shareware)

Error message:

Unable to open save file

Feature Request: Savegame Import / Export

Hey @d07RiV

first of all great work! I've been following the devilution project for a while now and this is my favorite port so far 😃

From some other issues I've found out that savegames can be exported via DownloadSaves() or DownloadFile("single_X.sv") / DownloadFile("spawnX.sv"). Great thing! I tried using them locally and they load flawlessly 😃

My question is if you would be willing to implement an import for savegames as well. This way one could download them and continue playing on other devices.

I'm fine with js commands for the developer console but an UI (like for the MPQs) for both of those features would probably be better received from the majority of users 😇

Thank you very much for the outstanding port :)
ChaosMarc

Crash upon entering dungeon level two

Description:
Entering dungeon level 2 in first dungeon and received this generic string error. Using latest version of Chrome on an iMac.

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

String

Unable to start shareware game

Description:
Click on 'Play Shareware'.

App version:
DiabloWeb 1.0.11 (Shareware)

Error message:

e/</</<@https://d07riv.github.io/diabloweb/static/js/main.080958d7.chunk.js:1:4278

Also

e.exports@https://d07riv.github.io/diabloweb/fc05444e24a262ff2a58.worker.js:1:11147
e.exports/</_.onerror@https://d07riv.github.io/diabloweb/fc05444e24a262ff2a58.worker.js:1:10190

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