A simple search app to practice Java interfaces, abstract classes and Lambda Expressions.
- All animals consume food the same way
- Each animal is assigned a unique number, a name, and year discovered regardless of classification.
- The methods will return a string saying how that animal implements the action
- Animals can move, breath, reproduce
- Mammals: move - walk, breath - lungs, reproduce - live births
- Birds: move - fly, breath - lungs, reproduce - eggs
- Fish: move - swim, breath - gills, reproduce - eggs
- Mammals:
- Name: Panda Year Named: 1869
- Name: Zebra Year Named: 1778
- Name: Koala Year Named: 1816
- Name: Sloth Year Named: 1804
- Name: Armadillo Year Named: 1758
- Name: Raccoon Year Named: 1758
- Name: Bigfoot Year Named: 2021
- Birds:
- Name: Pigeon Year Named: 1837
- Name: Peacock Year Named: 1821
- Name: Toucan Year Named: 1758
- Name: Parrot Year Named: 1824
- Name: Swan Year Named: 1758
- Fish:
- Name: Salmon Year Named: 1758
- Name: Catfish Year Named: 1817
- Name: Perch Year Named: 1758
- List all the animals in descending order by year named
- List all the animals alphabetically
- List all the animals order by how they move
- List only those animals the breath with lungs
- List only those animals that breath with lungs and were named in 1758
- List only those animals that lay eggs and breath with lungs
- List alphabetically only those animals that were named in 1758
Ensure that you have Git and JDK 11.
git clone https://github.com/d-vail/Java-III-Animal-Kingdom-Search.git
cd Java-III-Animal-Kingdom-Search
To compile and build the project use:
./gradlew build
To run the application use:
./gradlew run
Ensure JDK 11 is configured properly in the IDE.
- From Welcome Screen: Import Project -> Navigate to the project directory ->
Select
build.gradle
- From the Editor: File -> New -> Project from Existing Sources -> Navigate to
the project directory -> Select
build.gradle