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FEH AI website docs
Home Page: https://vervefeh.github.io/FEH-AI/
This project forked from vervefeh/feh-ai
FEH AI website docs
Home Page: https://vervefeh.github.io/FEH-AI/
Buff Targets:
Rally up can target any ally, including ally who is not a Buff Target
Rally up target selecting
Glossary 3d
Enemy Threat should use the same calculation as "Threatened by Enemies" where breakable obstacles are always taken into account.
Chart G
Hliðskjálf is of the same priority as Seal Def/Res
Chart A:
Refresh has no condition on exist of ally threatening enemy.
IV. M. 3
Assister Priority:
Wrong: Distance from closest enemy
Actual: Distance to closest enemy
"Distance" here does not take into account of obstacles (unlike threaten)
Glossary J:
The statement below is just simply wrong
"Distance for melee units with pass is calculated as expected; however, turn range for units with pass is always calculated with movement range value of 1, no matter what their actual movement range is."
The stat provided by ally support just doesn't affect the chase priority.
Terrain priority actually depends on the movement type of unit
e.g. Trench is same as regular for armored or infantry, only cavalry has higher priority on moving to it
Glossary Section 2e
Obstacle list update not only remove existing entries, it just update to the latest status.
I.e. new entries are also added.
Chart A:
Restore has no requirement on threaten enemies.
VI-M-2
The criteria for not exists.
VI-M-1
There is one more condition where heal does not match heal threshold, it has same priority as rally, with or without weapons correspondingly.
there is only 1 kind of movement and that requires a chase target
first selected among enemies, if none, then it is selected from allies
the selection of tiles to move is same for both criteria, with one exception, whether the current tile is considered as a normal choice, or if it is consider as last choice.
It is considered as normal choice only if the chase target is an ally and no enemies within 2 grid (not calculated by distance, i.e. ignoring obstacles and movement type).
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