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jezhiggins avatar jezhiggins commented on September 21, 2024

This will be pretty straightforward to add, but I'm not sure about the UI. The current tap-tap-tap works really well, but to implement waypoints we'll obviously need to change that somehow.

We currently map double-tap to zoom in, but zoom in is also available through onscreen button and pinch gesture. We could use double-tap to trigger the routing. We could also make the instruction panel act as a button - "Tap map to place waypoint, or tap here to route"

Sound reasonable?

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mvl22 avatar mvl22 commented on September 21, 2024

See my earlier comment above which describes how I think the UI should work. Effectively this is a stack implementation, and you can move back a step using undo, or extend the stack by doing another map tap.

I don't think we need to use double-tab to trigger the routing, and I think double-tab is generally a non-intuitive thing.

I think, if the above stack implementation is in place, the only real change to the UI is as you say, just make the instruction panel make clear at the third-tap-stage that there's actually now a choice - continue tapping on the map, or click on the panel to route.

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jezhiggins avatar jezhiggins commented on September 21, 2024

This is implemented in the current dev builds, including fetching by journey number. It works really well :)
Still not quite sure about the UI - need to make the "tap here to route" more obvious.

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jezhiggins avatar jezhiggins commented on September 21, 2024

Dev builds now include waypoints in the route-by-address dialog

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jezhiggins avatar jezhiggins commented on September 21, 2024

Added a nice big arrow to the Tap here to Route box to indicate that you can actually route. It works pretty well as a little bit of peripheral animation to help people get to used to the change in the UI.

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