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Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

CMake 1.40% CSS 1.36% C++ 76.19% Batchfile 0.05% GLSL 20.66% HTML 0.06% Shell 0.16% C 0.11%

proland-git's Introduction

PROLAND LIBRARIES

This directory contains the Proland core library, several "plugins" for
this library, and demos using this library and plugins. Each directory
has its own licence, source tree, examples, documentation and project 
files. The directories are mostly independent, except for some 
dependencies between plugins (and between all the plugins and the core
library).

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