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Caelum is a plugin for OGRE for rendering of dynamic and realistic skies
Home Page: http://www.ogre3d.org/tikiwiki/Caelum
This project forked from rigsofrods/ogre-caelum
Caelum is a plugin for OGRE for rendering of dynamic and realistic skies
Home Page: http://www.ogre3d.org/tikiwiki/Caelum
INTRODUCTION Caelum is an open-source sky rendering library for OGRE. For more information see the big Caelum thread on the ogre forum: http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961 The thread is very long; you should try reading it backwards. There is also a page on the ogre wiki (might be out of date): http://www.ogre3d.org/wiki/index.php/Caelum Caelum is distributed under the LGPL. What this basically means is that you can do what you please but you should send any changes back. The forum is the best place to do this. COMPILING Compiling on windows is easiest. You need Visual Studio 2005 or 2008 and the Ogre 1.4 SDK installed. Just open the project files and click build; it should work. A SConstruct file is provided for linux. Making it work required writing ogre.cfg files and such and is harder than on windows. You should be able to get it working if you have some experience building software for linux. USAGE See CaelumDemo's source code; it should contain some minimal initialisation and tweaking. CaelumLab is more complicated and can be used to visually tweak different sky elements. There is no Caelum "SDK"; the recommended way to use it is to build it yourself. DOCUMENTATION Caelum's code has plenty of comments in doxygen format. It is not known if building doxygen documentation actually works; but you can at least read the comments. /* vim: set nocin noai tw=78 spell: */
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