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phantom-mime

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phantom-mime's Issues

Keypress notification not received by client

This is the /pvp channel is connected to and where all the listeners are registered.

The listener callback methods themselves can be found in game.py

The keypress notification event is emitted from here and the associated function is defined here

My intuition is that the pygame event loop is blocking the events because the events before its initiation work just fine. I have tried everything in my power to get this to work but couldn't. I can't spend anymore time on this as it is going nowhere. If you can figure it out let me know!

Complete Pipeline

  • Build client WebSocket - steps needed to do this:

    • Isolate drawing function only in rendering_engine
    • Move all event handling and init code to decision_engine
    • Ensure only one player assigned to each client
    • Insert the phantom_mime API code (WebSockets) into decision_engine
  • Build Server WebSocket

  • Test Pipeline end-to-end

  • Inform Marty

Client websocket code review

First of all, sorry for putting all the code in one place. I will split all the modules out later as I don't want to worry about importing issues right now. FYI, the DecisionEngine and RenderingEngine are working locally as expected, so you don't have to worry about the game-specific code.

This block contains most of the socket handlers' (at least my interpretation of it). They are being called here, here and here (I meant to put the await keyword in front of the code in the last link, I'll get it there in the next commit)

Let me know what changes need to be made!

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