Comments (1)
not doing this. at least not this decade
from hades.
Related Issues (20)
- Mod Editor HOT 3
- Sprite batch: multiple rendering passes HOT 2
- implement streambuffs, compressed files and archives HOT 2
- Update archive streams
- Console function and property upgrades
- Logging stream HOT 1
- Call on_connect for systems when starting a new level.
- Rewrite cmake to support force static or force shared librarys
- Object Editor UI Enhancements
- Improve toolbar code
- Update Terrain System
- Heightmap editing in editor
- screen space depth buffering for terrain(and later units) HOT 2
- Water system
- Terrain Map rendering and update performance
- Tune Specular Terrain Lighting
- Placing Terrain Corrupts the lower right corner of the map HOT 1
- change return value for project_onto_terrain HOT 1
- Add quad normalization HOT 1
- Partition inactive entities before running system
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from hades.