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btdebug's Introduction

๐Ÿ‘‹ Hey there ๐Ÿ‘‹

I'm Richard. I design and develop 'cool things'.

I've been developing for over 16 years so I've worked as a backend, frontend, fullstack and games developer. You'll often see me making new business ideas, open source tooling or game mods. I'm a problem solver.

๐ŸŒ Portfolio ๐ŸŒ

Check out my portfolio to see some pictures and write ups of some of the freelance contract work and projects I've done.

๐Ÿ‘‰ More About Me ๐Ÿ‘ˆ

๐Ÿ”ญ Iโ€™m currently working on various business ideas, open source tools and BattleTech game mods

๐Ÿ“ซ Find me: Email | Website | Youtube | Twitter | Mastodon | LinkedIn

โšก Interesting Things โšก

See my portfolio for many more interesting projects but here are some that are hosted on GitHub.

  • ConverseTek - Reverse engineered binary conversation files for BattleTech and created a nice-to-use tool for creating/editing them. The only way for modders to be able to create any conversation of this type.

  • Mission Control - A large BattleTech mod that expands on many aspects of the game. A core mod in the community. Used by all the major modpacks (RogueTech, BattleTech: Advanced, BEX and others).

  • Mission Control Designer - Built a mission editor for BattleTech as an in-game mod. This involved years of work to slowly piece together the mission format and inject extensive user interface into the game to allow for an editor flow with validation.

  • React-Native-Keychain Contributions - Contributed to React-Native-Keychain to add support for a new form of RSA padding (OAEP) & fix Android KeyStore unlock timeout issues related to biometrics

๐Ÿ’ป Languages ๐Ÿ’ป

I don't limit myself to specific languages or frameworks so I tend to pick up a lot as I go. Below are some of the languages and frameworks I've used for at least one sizable project within a recent timeframe.

Languages: Typescript, Javascript, C#, C++, Lua, C++

Frameworks: React, React Native, NextJS, Node, Laravel

Visit my portfolio and CV for a full breakdown. Enjoy looking through my projects! ๐Ÿ‘‹

btdebug's People

Contributors

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btdebug's Issues

Dump: Include any 'text' in an output dump with a new key combo

Requested by CptMoore.

transform.gameObject.name + textComponent.text in a tree view, that would allow me to look up the details in BTDebug itself

A proper search system might do away with the need for this system so this will wait until after search has been implemented.

Inspector: Hierarchy Search

Add a hierarchy search in the Inspector. Possibly a tag to select search mode and have it display the results in the left hand hierarchy.

Possibly search types: Name, component type

Inspector: Prevent select through (if possible)

There are times, like in the Starmap, where you can click on BTDebug's UI and it will click through it and select a star system. This can throw your debugging off a lot at times.

Depending on where the raycasting selection is done see if it's possible to do a generic blocker on the BTDebug UI.

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