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ps2-yabasic-exploit's Issues

"%0.8x"is no valid format

I'using the PBPX-95204. When I compile everything and insert the code to initialize the whole thing it does stop at the last line and says ""%.0.8" is no valid format".

  • code begins

%lg patch

dim x(1,1073741824)

0x3e29b8: %"lg" -> "%lu"

x(0,535696769)=2261634.0035834485

feEgG patch; Run %lg -> %lu patch before this!

dim x(1,1073741824)

0x3e2710: "feEgG" -> "feEgGx"

x(0,535696684)=132248070612326.0

debugger; Run feEgG -> feEgGx patch before this!

dim x(1,1073741824)
print x(0,535777310) using "%0.8x"

  • code ends

When I afterwards try to run anything else (in this example the FIFA demo on the disc) it tries to execute something but it halts at the YaBasic background and nothing else can be done.
Code for FIFA:
dim x(1,1073741824)
x(0,67108864)=2595480760796642592.0
x(0,67108865)=52143783942.0
x(0,2510080)=550339408.0
s$="cdrom0:\FIFADEMO\GAMEZ.ELF"

Can't have the exploit triggering

Hi,

I have a PBPX-95205 & a PBPX-95506 and for those two it seems i can't trigger the load of fifa or klonoa2

I run separatly the %lg -> %lu patch & the exploit triggering the load of an elf

Those code (from the make of your code) :

# PBPX-205 lg patch
dim x(1,1073741824)  
x(0,535696769)=2261634.0035834485
# PBPX-205 FIFA launch
dim x(1,1073741825)
x(0,67108864)=144117395689242624.0
x(0,67108865)=6.0
x(0,67108866)=1.0

x(0,2510008)=550339984.0
s$="cdrom0:\FIFADEMO\GAMEZ.ELF"

Did i miss something ?

And could you by chances tell me if this work to launch an elf from usb : mass:\PATH\TO\THE\ELF.ELF ?

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