Comments (2)
Please make sure that Async gets linked properly from the Pods against the right target. But it has nothing to do with LFTPulseAnimation, since it's just searching for this class ;) Maybe I should just remove the Async dependency and use the standard GCD call.
from swiftpulse.
change the Async library code with that
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), {
self.setupAnimationGroup()
self.setPulseRadius(self.radius)
if (self.pulseInterval != Double.infinity) {
dispatch_async(dispatch_get_main_queue(), {
self.addAnimation(self.animationGroup, forKey: "pulse")
})
}
})
from swiftpulse.
Related Issues (11)
- Failing during initialization HOT 5
- Can't get it to work HOT 1
- Any extra tips on how to use it? HOT 4
- How can I use with auto-layout? HOT 1
- Add more layer HOT 1
- How do i make a pulse like the one on the readme with multiple pulses? HOT 1
- stop/start pulse HOT 16
- Add Pod Support
- support marker google map?
- Background thread UI violation in iOS 14
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from swiftpulse.