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defending-todot's Issues

Implement possibility to sell towers

Right now is impossible to delete the previously placed towers, so I would add a button as a child of the TowerControl node (in strategic-point-menu.tscn) that deletes the tower and gives some money to the player (maybe the half of the tower cost).

Upgrade the logic of towers and missiles

Maybe the logic of the towers is okay but I would add more reactivity to the missiles but I would also give it a random error for the contact point of the enemy in order to make the game more dynamic

Html5 version does not work

I tried both with Edge and Chrome and Firefox, from this url https://crystal-bit.github.io/defending-todot/

Firefox gives me this error

Error: Can't run project: no main scene defined. index.js:8:41560
Godot Engine v3.2.3.stable.official - https://godotengine.org index.js:8:41560

Uncaught RuntimeError: index out of bounds
    _main_after_fs_sync https://crystal-bit.github.io/defending-todot/index.js:8
    ccall https://crystal-bit.github.io/defending-todot/index.js:8
    ASM_CONSTS https://crystal-bit.github.io/defending-todot/index.js:8
    ASM_CONSTS https://crystal-bit.github.io/defending-todot/index.js:8
    doCallback https://crystal-bit.github.io/defending-todot/index.js:8
    done https://crystal-bit.github.io/defending-todot/index.js:8

Implement tower upgrade mechanic

I don't know if we are going to do this for the end of the hacktoberfest.

If you think you can make it quickly, feel free to do it!

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