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View Code? Open in Web Editor NEWBug fixes and minor visual improvements to the default Team Fortress 2 HUD.
Home Page: https://steamcommunity.com/workshop/filedetails/?id=2153598398
Bug fixes and minor visual improvements to the default Team Fortress 2 HUD.
Home Page: https://steamcommunity.com/workshop/filedetails/?id=2153598398
Issue
In a saga of back button woes, this next chapter is about aligning the Mann Co. Catalogue with the back button and how it isn't aligned with it by a significant margin (possibly due to the consistency change for said button).
Steps to Reproduce
Specifications
Latest Community branch as of April 24th, 2022
Fedora Linux KDE 35
English-CA
1920x1080
Currently the Halloween spell display overlaps with your Spy disguise as shown in the bottom left of this screenshot:
This issue should probably be fixed, which is why I'm reporting it (also because I don't know how to fix it myself).
#3418 on Valve repo.
Issue
This is in-line with the previous bug report (#60) with the same issue, but instead for the stats screen (and how it isn't aligned with the back button). The purple line below should align with both elements.
Steps to Reproduce
Specifications
Latest Community branch as of April 24th, 2022
Fedora Linux KDE 35
English-CA
1920x1080
In the readme file it states that the "menu_thumb_Missing" console error is fixed. But how?
No files have been added or modified within the materials folder.
If the fix is indeed present, could you implement it in FlawHUD as well?
Thanks in advance.
The timer that appears when you capture point A and C, and the gate to point C opens can appear misaligned like this
This seems to only happen if you die while it's there, other times it appears fine.
There may be other maps that this happens on but Degroot Keep was the most obvious one I could find
This mod adds new functions in the create server menu.
It is very useful and does not break with the original aesthetics of the game.
I already tested this mod with several HUDs and there is no compatibility problem (because no other mod modifies this menu).
When accessing the Mann Co. Store, the back button to leave the store does not align with the items button. This is unlike the behaviour shown in the items menu, which has its positioned corrected to match.
Fedora Linux 35
Using the community branch up to the April 3rd, 2022 version
Playing at 1920x1080
Issue
This engineer panel changed its font to a larger, more readable font, but the question is was it intentional to bring this change to the Workshop Pack?
Specifications
Pack: Workshop.
Operating system: Windows 10 Pro (21H2).
Language: Spanish (Spain).
Screen resolution: 1360x768.
Screenshots
Issue
Joining a match for the first time while using tf_use_match_hud 0
has the timer panel off position. This can be fixed by toggling it to 1 and then back to 0. The setup label is also off with both 1 and 0. I am not sure if it is an issue with this hud or a game issue.
Specifications
Branch: community, workshop
OS: Windows 10
Resolution: 1920x1080
Screenshots
Joining a match for the first time:
After toggling from 1 back to 0:
Setup label off position after setting back to 1 from previous toggle:
I've used it in the past (before I had to reinstall Windows because of a corrupted backup, It's a long story) and it worked fine then, but now for some reason It's not doing anything. I simply copied/pasted the folders into TF then let Microsoft 10 merge them, am I doing something wrong? I also didn't paste the info.vdf and README.md because I read them with Notepad++ and they seemed to just tell what changes had been made in it's new version 3 update.
Is your feature request related to a problem? Please describe.
The vanilla texture used for ammo in the target display can be confusing, because it can give the impression of healing a Heavy. I suggest to change the Heavy icon to the one used for ammo crates
Additional context
Only for complete pack i guess
I actually hate that you change ammo style and player health style to more like flawhud. Why you change it? It not fit for using tf2 build font in tf2 default hud. For matchmaking stats thought, no one want that. For sure there is many player always ignore stats. And for 4 button that was right side it a same layout from flawhud. Are you trying to merge default hud and flawhud?
Jofre-Problem/JofreHUD is a HUD that "is focused ENTIRELY on optimize the game".
The readme lists off many fixes to the default HUD, many of which haven't been implemented within TF2HUD.Fixes. This HUD also supposedly makes changes to improve game performance.
I haven't investigated anything myself, but this project could be of some interest.
These mods are very good, I hope Valve accepts the suggestion so that everyone can enjoy these fixes and improvements. I only have two drawbacks with this HUD Fix.
1. It does not solve the error of the list of players, which appears at the top, in the Arena mode (Two lists are combined, the one that counts the players by teams/classes and the one that lists the players. Covering the top of the second list; the one that lists.).
2. At the end of the Arena mode rounds, a menu appears showing the top 3 players from both teams.It turns out that (I only looked at the Spanish language), the part that lists the victims is misplaced and appears coming out of the menu.
TIP FOR VOICE CHAT (Optional, breaks the original aesthetics of the game, but adds a better flair):
1. Add the avatar of who is using the microphone like some HUDs do (I'll leave two examples below).
If the killfeed is long enough, it will hit the team dashboard and go underneath it. If enough people are dead, this may block being able to read the killfeed at all. Moving it downwards would probably help.
Fedora Linux 35
Using the community branch up to the April 3rd, 2022 version
Playing at 1920x1080
Issue
When you die, the pop up to screenshot the killcam has its icon obstructed by the casual dashboard. This would need to be lowered to accommodate it.
Steps to Reproduce
Specifications
Latest Community branch as of April 24th, 2022
Fedora Linux KDE 35
English-CA
1920x1080
Hi, it's me again.
I was really excited to hear that you updated this mod today.
Thank you very much for keeping it in support.
But besides adding and correcting very important things, I noticed that you changed the chat color and took out a background from the player table.
I honestly think the default color was much better.
And also that the table had more detail with the background.
So I suggest adding an option for those who want the table and chat as it was before, so they can choose to their liking users.
Would it be possible to package these fixes as a HUD mod until Valve implements these fixes?
I prefer the default HUD and I would very like to play with these fixes.
Smissmas Casual Gametype Image Fix is a mod that makes it so the Smissmas gamemode banner in the casual map selection screen is consistent with all other gamemode banners. Not exactly sure if this would go under the Community edition or not.
When a person has overheal, there is no visual indication they are exceeding their normal healthpool. This makes identifying people who aren't overhealed difficult, especially when they're a Medic in a choke point. By making the person's health green once they've been overhealed, it would improve readability and provide immediate feedback during heavy combat.
Issue
I was told a long time ago that the Workshop Pack is only in charge of correcting bugs in the default HUD but maintaining its original aesthetic.
But in the 63aa569 update they re-added the hudmatchstatus.res file that the 2fdc36a update had removed.
But this hudmatchstatus.res has the same aesthetic as the one in the Complete Pack. I don't know if this is a bug or a change they made on purpose, but just in case, I'll report it. (I use a translator, so I hope everything was understood well).
Specifications
PACK: Workshop.
Operating system: Windows 10 21H1.
Language: Spanish (Spain).
Screen resolution: 1360x768.
Screenshots
First of all I support your idea of separating both editions to please the public who are only looking for the fixes and those who want to add new features to the HUD.
1. But both share a bug in adding the Improved Create Server Menu mod.
As you can see, the text of the options is not displayed, but the commands that each option executes are shown (this is odd, as everything looked fine when I tested it with the TF2HUD.Fixes in Issue #23).
2. The new font mod, the Source Text Refont [Better Looking Default Text], has errors with the position of the Spanish text and the 1360x738 aspect ratio.
So I suggest reverting this change back to the original Team Fortress 2 source.
3. Seeing that these latest versions in development have bugs, I'm going to stick with the version I had; an edit of 642ec41 that removes returns the chat to its normal color and returns the black bar in the player menu (basically what you taught me to do in Issue #20).
But I would like to keep the new feature of changing the team color while in loadout (the letter R presents is cut off, but that may be due to my aspect ratio and may not be repairable).
Could you show me how I could add it to the edit I use?
Thanks for reading 😀
There is strange visual glitch when on loading panel appear white dots along the corners, same happening with console sometimes. This can be fixed by making the loading bar and console square via the sourcescheme. Some custom hud already have this feature.
Optimized Default HUD
https://gamebanana.com/mods/177271
I found this GameBanana mod that makes the chat window colors consistent with TF2's darker SourceScheme colors used for other windows.
I'm not on my PC right now to draft a PR but I was wondering if something like this should actually be added, since it's aesthetic and commit 8cfdcde removed many of such changes. If so I can open a PR.
these are a few things id like to see out of this hud. i did make my own fork, but realized i could probably improve this hud by recommending the changes here rather than making my own changes.
i would have also said to add keys to use for navigation, however you've already done that an hour ago. thanks for that.
HD TF2 Loading Screens
https://gamebanana.com/mods/285046
HD TF2 Menu Logo
https://gamebanana.com/mods/27061
Better Class Portraits
https://gamebanana.com/mods/352386
Tweaked Stamp Background
https://gamebanana.com/mods/356346
Extra mod of Playlist buttons for main menu
https://gamebanana.com/mods/290300
Improved Create Server Menu
https://gamebanana.com/mods/332109
Smooth Ammo
https://gamebanana.com/mods/344002
This one is really nitpicky, but might as well since it's trying to be consistent with the button before it.
On the main menu, when navigating into the items menu, the back button replacing the items button is actually shorter than it should be. In the screenshot below, the lines should be intersecting with each other (the left is the main menu, the right is the items menu which replaces the button). You may have to zoom in to see it here, but it's fairly noticeable once you become aware of it in-game.
Fedora Linux 35
Using the community branch up to the April 3rd, 2022 version
Playing at 1920x1080
When in spectator view, if targeting a person who has an inspectable weapon, the textbox will cover the map information and the prompt to change class. Moving it further up would probably help.
Fedora Linux 35
Using the community branch up to the April 3rd, 2022 version
Playing at 1920x1080
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