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unity-vrleapmotionavatar's Issues

Add FinalIK & Mecanim IK support

The demo scene in the develop branch isn't finished at the moment. It still needs IK support. The auto avatar setup should be able to create a model that is IK ready, either using FinalIK (if the user has it) or use a Mecanim workaround.

HandPoseMapper.cs should know finger types

HandPoseMapper and FingerPoseMapper should be able to identify finger types. The best results for an auto configuration of finger and hand axes through HandPoseMapper is achieved when the fingers are in the order thumb, index, middle, ring, little. The user shouldn't have to know that and should instead be able to tag each FingerPoseMapper to let it know what type of finger it is. HandPoseMapper could then validate that it has a finger of each type upon running the auto configuration.

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