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png-sprite's Introduction

coveo-png-sprite

npm dependencies Code Climate license

coveo-png-sprite is a gulp module that creates sprite sheets from multiple images

var gulp = require('gulp');
var pngSprite = require('coveo-png-sprite');

gulp.task('buildSprites', function (done) {
  return gulp.src('img/**/*.png')
      .pipe(pngSprite.gulp({
        cssPath: 'sprites.scss',
        pngPath: 'sprites.png',
        namespace: 'sprites'
      }))
      .pipe(gulp.dest('./target/'))
});
var fs = require('fs');
var Sprite = require('coveo-png-sprite').Sprite;
var sprite = new Sprite();
sprite.addImageSrc([
  "./img/a.png",
  "./img/b.png",
  "./img/c.png",
  "./img/d.png"
], function(){
  var obj = sprite.compile('./sprite.png');
  obj.png.pipe(fs.createWriteStream('sprite.png'));
  fs.writeFile('sprite.css', obj.css);
});

png-sprite's People

Contributors

apare avatar eredian avatar germainbergeron avatar guisim avatar malaporte avatar pastjean avatar wfortin avatar

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Forkers

eredian

png-sprite's Issues

README.md error

The readme.md example contains an error @ ln19.

I suggest replacing ln19-20 with the following:

var sprite = require('png-sprite').Sprite;
var sprite = new Sprite();

Add example result in README

I'd love to see an example with 2-3 images as input and the expected output.

Overall the README could use some love but this could be a very good TL;DR;

Use template-literal instead of EJS

Template Literal is fastest, smallest and simplest template engine, because it use JS's literal template feature.

It's 55 times faster than EJS, and it also use less CPU and RAM ressources, so it may be a good idea to use it instead of EJS ๐Ÿ˜€

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