corysia / binded Goto Github PK
View Code? Open in Web Editor NEWExtending Gary's original bindED for Voice Attack. This voice attack plugin reads keybindings in Elite:Dangerous and stores them as Voice Attack variables.
License: Other
Extending Gary's original bindED for Voice Attack. This voice attack plugin reads keybindings in Elite:Dangerous and stores them as Voice Attack variables.
License: Other
When the plugin loads, alert the player how many keybindings have not been set.
This should be on by default, but an option in the UI to hush and not warn until unchecked.
The message should be a simple one like: There are 4 unset keybindings.
Also, it may be a good idea to alert on critical bindings, but not worry about less important ones.
Please :)
Hey, no idea if you are still working on this, but I have a little feature request.
The game “remembers” the currently used preset by writing it into a StartPreset.start
file in the bindings directory. You could (e.g. if the plugin is called with an empty context) read that and automatically choose the correct file.
It’s a bit fiddly to do from VoiceAttack, so it would probably be better to have the plugin handle that:
There are a zillion keybindings! It would be nice to have a visual showing what is bound and what isn't. Some keybindings are less important than others, so it might be a good idea to flag certain ones as a warning, others are only info.
I'm getting this error every time I'm calling the plugin, and I can't figure out why. There's no \0 value anywhere in EDMap.txt
Be sure all strings are handled via i18n.
There's no installer for bindED. You have to manually create the directory, then drag & drop.
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