Steam API for the Godot game engine (version 3.1). For the Windows, Linux, and Mac platforms.
Additional flavors include: Godot 2.x, Godot 2.x Minimal, Godot 3.x, Godot 3.x Minimal, Godot 3.1 Minimal, Server, and GDNative.
This master repo contains code for GodotSteam for Godot 3.1! If you are looking for the old master branch, it has been moved to the godot2 branch.
Upon the release of Godot 3.2, the Godot3 and Master branch will merge as there is no difference between the two. The godot3 branch will be deleted and all Godot 3.x version will run off the master branch. The godot3-min and godot31-min will also be merged into the same godot3-min branch.
Documentation is available here: https://gramps.github.io/GodotSteam/
Alternately, there is the project's Wiki page here: https://github.com/Gramps/GodotSteam/wiki
You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
You can download pre-compiled versions (currently v1.0.1) of this repo here: https://github.com/Gramps/GodotSteam/releases
Version 1.0.1 Changes
- Added: Networking functionality, thanks to Antokolos
- Changed: linked against Steamworks 1.44
- Fixed: leaderboard_uploaded returning false no matter what
- Fixed: getFriendGamePlayed now responds with correct dictionary of data
- Lobby message will crash game, favoriting lobbies does not work yet
- getFriendGamePlayed is incomplete; should be a dictionary
- Download this repository and unpack it.
- Download and unpack the Steamworks SDK; this requires a Steam developer account.
- Download and unpack the Godot source; preferably 3.1.
- Move the following to godotsteam/sdk/:
sdk/public/
sdk/redistributable_bin/
- The repo's directory contents should now look like this:
godotsteam/sdk/public/*
godotsteam/sdk/redistributable_bin/*
godotsteam/SCsub
godotsteam/config.py
godotsteam/godotsteam.cpp
godotsteam/godotsteam.h
godotsteam/register_types.cpp
godotsteam/register_types.h
- Now move the "godotsteam" directory into the "modules" directory of the unpacked Godot Engine source.
- Recompile for your platform:
- Windows ( http://docs.godotengine.org/en/stable/reference/compiling_for_windows.html )
- Linux ( http://docs.godotengine.org/en/stable/reference/compiling_for_x11.html )
- If using Ubuntu 16.10 or higher and having issues with PIE security in GCC, use LINKFLAGS='-no-pie' to get an executable instead of a shared library.
- OSX ( http://docs.godotengine.org/en/stable/reference/compiling_for_osx.html )
- When creating templates for this, please refer to this post for assistance as the documentation is a bit lacking ( http://steamcommunity.com/app/404790/discussions/0/364042703865087202/ ).
- When recompiling the engine is finished, copy the shared library (steam_api) from sdk/redistributable_bin/ folders to the Godot binary location (by default in the godot source /bin/ file but you can move them to a new folder). It should look like this:
- Linux 32/64-bit
libsteam_api.so ./godot.linux.tools.32 or ./godot.linux.tools.64
- OSX
libsteam_api.dylib ./godot.osx.tools.32 or ./godot.osx.tools.64
- Windows 32-bit
steam_api.dll ./godot.windows.tools.32.exe
- Windows 64-bit
steam_api64.dll ./godot.windows.tools.64.exe
- Your game must ship with the executable, Steam API DLL/SO/DyLIB, and steam_appid.txt to function. Lack of the Steam API DLL/SO/DyLib (for your respective OS) or the steam_appid.txt will cause it fail and crash.
- NOTE: For OSX, the libsteam_api.dylib and steam_appid.txt must be in the Content/MacOS/ folder in your application zip or the game will crash.
From here you should be able to call various functions of Steamworks. You should be able to look up the functions in Godot itself under the search section. In addition, you should be able to read the Steamworks API documentation to see what all is available and cross-reference with GodotSteam.
Pull-requests are the best way to help the project out but you can also donate through Patreon or Paypal!
MIT license