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Combo Graph Documentation / Issue Tracker

Issues

This repo holds both the written documentation and issues for the plugin.

You can access the issue tracker here and open a new issue here

Documentation

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โšก๏ธ Getting started

  1. Clone the repo.

    git clone https://github.com/combo-graph/documentation.git
  2. Start developing.

    cd documentation
    npm i
    npm run start
  3. Are you ready for launch?

    Your site is now running at http://localhost:8000

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documentation's Issues

Charge Attacks (Enhanced Input Trigger Event support, Transition on Input)

  • Add Transition Behavior on edges with four options (9b6cc1eb)
  • Immediately: Trigger combo transition immediately, as soon as input trigger is registered
  • OnAnimNotifyClass: Trigger combo transition based on a specific Anim Notify class.
  • OnAnimNotifyName: Similar to the above, but using a skeleton notify name.
  • OnComboWindowEnd (default): Trigger combo transition when combo window notify state ends if an input was registered

For anim notify behaviors, by the time an input trigger is received, combo transition will happen when the animation reaches this notify state or immediately if animation current time frame is passed the notify state.

  • Make Enhanced Input Trigger event the default for edges (transition nodes), and ensure transition event is sent only once and only within combo windows (08b799ae)
  • New Blueprint exposed StartSection Name on Combo Montage nodes. (2fb16908)

Allow combo montage node to define an optional Start Section name (default None), that is passed down to the play montage task.

If defined and matching a valid section, montage will start the animation at the specified section.

Also adding GetMontageStartSection() BlueprintNativeEvent (Blueprint overridable) with default behavior returning the StartSection name for the given node.

  • Adding support to trigger transition on Input Action triggers (9324bbde)

Effect Containers - Provide ability to change set by caller magnitude (charge attacks related)

Nodes BP child should define a Blueprint overridable method (BlueprintNativeEvent) to return the magnitude to use when containers are applied.

Should take:

  • original magnitude defined in container
  • enhanced input action value (ElapsedSeconds, TriggeredSeconds, ActionValue)
  • ? normalized magnitude ranging from 0-1 based on trigger ElapsedSeconds and Animation length

Should return new magnitude.

cant in blend out time trigger animtion notify

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
What did you do?

It is best to reproduce in a blank project (with Combo Graph installed in engine, not project). If possible provide a link to this project either as a github repo or google drive link to a zip file (or similar platforms) and a list of clear reproduction steps.

Expected behavior
A clear and concise description of what you expected to happen.

Actual behavior
What happened instead?

Screenshots
If applicable, add screenshots to help explain your problem.

Environment (please complete the following information):

  • Engine version: 4.26 / 4.27 / 5.0 early access
  • Combo Graph Plugin version: 1.0.0 (please be specific, and try latest release. You can find this information in the Plugins window within the Editor)
  • OS: Windows / Mac / Linux

Additional context
Add any other context about the problem here.

Pages

  • Getting Started
    • Installation
    • Project Setup & Configuration
  • Usage
    • Quick Start
    • Enhanced Input
    • Auto Setup and Anim Notifiers
  • Usage (for GAS Users)
    • Gameplay Effects (Cost and Containers)
    • Gameplay Cues (SFX / VFX Hit Impacts)
  • Usage (non GAS Users)
    • Running Combo Graph for non GAS Users
  • Pages
    • Philosophy / Core Principles
  • Guides
    • Handling Collisions
    • Usage with AI

5.1 bug with Apply Cost and Prediction Window

Describe the bug
Happens on 5.1 but not on 5.0.3. Seems like there is a regression or a weirdness introduced in 5.1 that Combo Graph has to deal with. ApplyCost is not applied during a valid Prediction Window, resulting in "permanent" changes to the attribute and costs effects displayed as Infinite effects with "Predictive and Waiting" label in the debugger

And regens stop at that value.

Same demo Build with engine 5.0.3 is OK though.

Attribute page
image

Effects page
image

Combo node details

image

GE cost

image

To Reproduce
Download demo build for 5.1, setup PIE settings to Play as Client, Hit Play and left mouse to trigger combo.

Environment (please complete the following information):

  • Engine version: 5.1
  • Combo Graph Plugin version: 1.3.2+5.1
  • OS: Windows

Conduit Support

  • Ability to pass in initial input parameter
  • Conduit node (only after entry node)

Auto Arrange improvement

  • Better Handle alignment (center is slightly off)
  • Exposed settings to customize auto arrange (distance between nodes, etc.)
  • Better handles "loops"

image
image
image

  • ...

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