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Wisp God

Support

Chain of replenish mana
Detonation beam: can move while channeling, damages enemy units (primary attack)
Fortify structure: and ancients
Lightning shield: can apply to allies and enemies.

Sentry Design

Mobility Assassin

Teleport Entry and Teleport Exit: maintain a one-way portal through which all allies can enter.
Blink: become invisible. After a short wait, teleport to the target point. Invisibility is maintained for a few more seconds. If you attack in that time, the damage is increased.
Backstab: passively deals double damage after a precise attack from behind. Can only occur after not attacking for a time, or after resetting cooldowns.
Reset cooldowns: reset other cooldowns and instantly recharges the teleportation portal.

Firelord

Hybrid Carry

Agi primary.

Lava Ball: channel to increase size of this projectile. Damage scales with int.
Explosion: delayed AOE damage
Incinerate: Innate. Passive. consecutive attacks deal bonus damage.
Sigil of int: temprarily gains huge bonus int at the cost of agi.
Sigil of agi: temporarily gains huge bonus agi at the cost of int and mana.

Ghost (of Cenarius) Design

Wisp Master

Aura of Wisps: Every 16/12/8 seconds, spawn a wisp which follows Ghost - up to maximum 2/3/4.
Howl of the Banshee: line damage with art effects like banshees
Command: detonate: all owned inactive wisps detonate at the target area, dealing damage and mana burn.
Mind control: an inactive wisp begins channeling to mind-control an enemy unit (as long as channeling persists, up to 3 minutes). Effects when the 3 minutes is nearly up.
Ancient: orders one of the inactive wisps to start building an ancient protector. Permanent.

Illidan Design

Avatar Bruiser

Illidan's innate passive is avatar, which transforms him to and from a powerful morphed variant with extra armor, health, and health regeneration. Illidan can't control his transformation - it happens periodically.

Normal: ranged carry
Avatar: melee bruiser

Normal:

  • Dash: low cooldown ability that makes the next order a dash.
  • Berserk: low cooldown ability that makes attacks occur in quick succession, but takes more damage when hit.
  • Healmore: Illidan heals himself for a large amount of health.

Avatar:

  • Fan of Chaos: like fan of knives, but uses the ranged projectile of Illidan
  • Ghoul: attacks much faster for a time, and also steals health on-hit.
  • Immolation: drains mana while damaging nearby enemy units.

Druid of the Claw

Tank

Druid form:

Bears have 9 lives: passively gives big bonus health regeneration when below 9% health.
Revive ally: can revive an ally by targeting an item, instantly.
Spirit bear: summon untargetable, uncontrollable spirit bear which survives as long as the druid is nearby.
Bear form

Bear form:

Passive armor bonus both when attacking and when spirit bear is nearby.
Howl of Terror
Siphon life - non-channeling.

Tyrande Design

Archer Master

Summon archers: passively summons up to 3/4/5 archers to fight at her side. They're controlled by AI.
Trueshot aura
Command: attack: orders summoned archers to attack the target unit or point, for a time.
Blazing arrows: when activated, Tyrande and also her archers get blazing arrows (bonus damage) for a duration.

Bloodelf

Bruiser/Fighter?

Looks like spell breaker but not an anti-mage.

Mountain Giant

Tank

Edges: when activated, 100% of damage is deflected.
Eat tree: consume to gain big health.
Hyperbash: the next basic attack smashes enemy units, dealing AOE damage and knocking all of them back.
Ingrain: becomes immobile and gains huge health regeneration bonus.

Dryad

Antimage

Dark spears: attacks passively apply a poison that reduces enemy mana. If they have no mana, deals damage instead.
Impetus: 300/500/700 bonus range (she already has 400 range)
Spirit shield: target allied unit becomes spell immune for a time.
Chain of venom: throws a bouncing ball of energy that hits each enemy affected by Dark Spears.

Blood Mage

DPS Caster

Spirit phoenix: neutral, uncontrollable pet that occasionally turns into an egg
Banish more: banishes a unit, dealing damage and knocking it back. Deals bonus damage against an already banished unit. 10s duration, 8s cooldown.
Inner fire: applies inner fire to all nearby allies.
Inferno: channels while producing cataclysmic flames in the general target direction, dealing massive damage and slowing enemy units.

Naisha

AD Carry

Technique: Gains 100/300/500 bonus range
Volleymore: gains bonus attack speed, which persists as long as Naisha doesn't stop attacking.
Dash
Boomerang: Knocks back enemies in a line. Can be retrieved to reset cooldown.

Sylvanas (Dark) Design

Necromancer/Banshee Archer

Summon Skeletons: summons skeletons so that she has 3/4/5 fighting for her
Dark Energy Volley: bonus AS + each attack heals skeletons
Dark Pact: cuts sylvanas' HP to make skeletons significantly strong
Curse More: plants a powerful curse on enemy units in an area. They die when attacked below 10% health, and most of their attacks miss.

Skeleton abilities:

Bone armor: attacks cannot deal more than 1/3 their HP (~100?)
Dark pact: attacks deal % bonus damage

Myrmidon

Bruiser

Aqua Jet: deals spell damage to all in a line; marks them with Water Boarded (starts level 1)
Empowered trident: attacking a Water Boarded unit does bonus damage with execute effects
Summon Tidal Guardian (immobile one)
Bash: when activated, attacking a Water Boarded unit also stuns it, for a time.

Faerie Dragon

Tricky/Unreliable DPS Mage

Moon Crescent: fly in a circle while using a phoenix fire ability
Sparkle Beam: shoot outwards rays like cluster rockets. Longer range and not AoE
Magic Inversion: when activated, attacks deal bonus damage if the enemy has more armor
Dark of the Moon: Can only be cast during the day. Change time to night. Temporarily unlimited mana. Reduced cooldowns.

Maiv Design

Monster Master

Arena: bring target enemy unit into an inaccessible arena.
Capture: attempt to capture an enemy unit. More successful if their HP is lower, and if they're feeble, asleep, or rooted. Can only have a few units captured at a time.
Enfeeble: temporarily makes a unit much weaker when attacking Maiv or Maiv's other monsters.
Empower: permanently empower an owned monster.

Captured unit abilities:

  • Release: changes the owner back to hostile
  • Revive: after dying, leaves an item which Maiv can use to bring it back to life. If the item is destroyed, the unit is released.

Ancient of Wonders

Unusual Support

Last wish: innate ability - one time use - fully heals + revives all allies and toilet.
Spirit bond: cast twice. Marked enemies will die together.
Wave of Partitioning: Throws units away from the targeted area, creating a gap.
Entangle Beam: entangles units in a line while channeling.
Temper item: upgrades a target item.

Item tempers:

Circlet: doubles effects
Claws: doubles effects
Gloves: doubles effects
Boots: becomes a charged permanent
Mask: doubles effects
str/agi/int items: doubles effects
...

Druid of the Talon Design

Chimera Master + Avatar Fighter

Ancient Chimera: summons an uncontrollable, gigantic chimera which attacks nearby enemy units + phoenix fire with acid. The chimera moves in a general direction between attacks until it leaves the map.
Squall: while channeling, deals wind damage in the target area to enemy units.
Impale: launches a target enemy unit into the air after a short duration. If it's hit by squall, the damage and CC are increased.
Raven Form: avatar

Raven:

Whip strike: low cooldown basic attack. Deals bonus damage if the target is further away.
Double strike: low cooldown basic attack non-interrupt. Resets attack cooldown.
Eviscerate: tries to instantly kill a target unit, which must have low hp. If successful, fears nearby enemy units. Deals more damage to units with lower % hp.

Furion Design

Healer

Healing Spray
Orb of venom: when activated, attacks deal poison damage over a short time.
Spirit Link
Tranquility

Jaina

Caster Carry

Blizzard is primary source of damage
Upgraded Brilliance Aura

Sea Witch

Versatile, Amphibious

Ball Lightning: Throws a ball of lightning
Vaccustrike: Wind-powered next attack that deals execute damage.
Aqua Shield: just divine shield
Sing: Mass sleep after channeling 1 second.

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