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voxelengine-cpp's Introduction

Latest release

Controls

  • Esc - pause
  • Tab - open inventory
  • W A S D - movement
  • Space - jump
  • Q - drop item
  • LMB - remove block
  • RMB - place block
  • F - toggle flight mode
  • N - noclip mode
  • F1 - toggle interface
  • F2 - save screenshot
  • F3 - debug mode
  • F4 - switch camera
  • F5 - reload chunks

Build with CMake

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Install libraries

Install EnTT

git clone https://github.com/skypjack/entt.git
cd entt/build
cmake -DCMAKE_BUILD_TYPE=Release ..
sudo make install

Debian-based distro:

sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev

CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:

sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua

RHEL-based distro:

sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel

Arch-based distro:

If you use X11

sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit

If you use Wayland

sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit

macOS:

brew install glfw3 glew glm libpng libvorbis lua luajit openal-soft skypjack/entt/entt

If homebrew for some reason could not install the necessary packages: lua luajit openal-soft, then download, install and compile them manually (Lua, LuaJIT and OpenAL).

Build using Docker

Step 0. Install docker on your system

See https://docs.docker.com/engine/install

Step 1. Build docker container

docker build -t voxel-engine .

Step 2. Build project using the docker container

docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"

Step 3. Run project using the docker container

docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine

Build with CMake and vcpkg for Windows

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release

note: you can use rm CMakeCache.txt and rm -rf CMakeFiles while using Git Bash

If you have issues during the vcpkg integration, try navigate to vcpkg\downloads and extract PowerShell-[version]-win-x86 to vcpkg\downloads\tools as powershell-core-[version]-windows. Then rerun cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..

voxelengine-cpp's People

Contributors

mihailris avatar a-lex-ra avatar clasher113 avatar infinitecoder01 avatar vyacguru avatar cogitary0 avatar onran0 avatar alexei-zebra avatar sergwest585 avatar rekvizitt avatar sekta2 avatar danielprol1xy avatar xertis avatar koval01 avatar nigthlier avatar callfishxt avatar igorkorobeynikov avatar r0stus avatar mks14stdio avatar c4e10vek avatar dsdemen avatar pugemon avatar quflax avatar er2off avatar istudyatuni avatar drdub avatar v-gulevitc avatar winetgh avatar etocasper avatar

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