coghex / game Goto Github PK
View Code? Open in Web Editor NEWgame i made in ue4
game i made in ue4
Needs lots of animations
this should fix the issue where forks only fork a right turn
when drawing a well, force player to hold down key, and suspend all other key input
enemy drops and orbs found on the ground should glow as brightly as the lights. these enemies might even light up the world while alive.
the second or third time you visit a specific tile something else might happen
combat system
randomly generated loot, like diablo. No stats visible to player, weapons must be experimented with
they will only see how many orbs they have, and how many tiles they have. the tiles will not necessarily be the same as the player's hidden progress through the game
Convert project from Blueprints to mostly C++
These act as checkpoints and may help move the story along
craft a red orb from two soul ether, craft a green orb from five red, a blue from five green, the order of colors should be: red, blue, green, purple, orange, black, white, colors past this can be randomly generated combinations of colors.
they look like shit
have a map that only shows the places lit up by orbs.
much like a syscall fuzzer that allows maps to be random, but only of a specicfic form. each structure could contain information such as: possible bosses, keys, loot, and any number of things that could randomly occur but are specific to that structure. sort of like little mini areas, some may have dead ends or meet up with another part of the world (all random)
Randomly generate the path if there is no path there already, allow a percentage of the time to not find anything.
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