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License: MIT License
Simple Game Boy sound effect driver natively compatible with GBDK-2020.
License: MIT License
so it says to "Use the hammer2cbt.py script to convert your desired effects, it takes a few necessary arguments: etc..."
where should i be putting these "arguments"
i drag and drop all 3 files to the py script and nothing happens, and i have no idea where you expect me to input those things
In the readme.md it says:
When you need to play a sound effect, call CBTFX_init(&your_SFX_name[0][0], your_SFX_name_Length)
Now ever, the function takes 4 parameters, and should instead be somethign like:
CBTFX_init(&SFX_00[0][0], SFX_00_Length, SFX_00_Priority, SFX_00_CH_Used);
The hUGEDriver API requires two parameters for hUGE_mute_channel
, and the two lines are identical, probably a c/c mistake.
Hi, had issues building the project... seems like it is connected with changes in GBDK 2020 v4.1.0:
https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_migrating_versions.html
so for now I downgraded to GBDK 2020 4.0.6 and it works well
not sure how to make this compatible; I guess it may need recompiled hUGEdriver.lib or something else, I am not sure; just learning GBDK 2020 and your library is very handy tool
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