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dungeon-architect-quick-start-unity's Issues

Gaia terrain example is broken

I'm looking at Dungeon Architect, and I ran across the example scenes at https://coderespawn.github.io/dungeon-architect-quick-start-guide-unity/stage/html/quick_start_1.6.0.html

Because I have Gaia and Village Exterior Kit, I tried the scene that uses them, but I ran into multiple problems:

  • The demo fails to compile because StrongholdLandscapeModifier.cs is missing multiple namespace references in its using section.
  • On setting up the scene, Gaia throws multiple NREs which show up in the console. (Was this written before the major update to Gaia that came out a few months ago?)
  • The landscape comes out empty because all the textures on the terrain are missing. I spoke to Blacksmith (3D Forge author) about this, and he mentioned that this is likely a known issue where Unity can fail to import terrain textures from pre-2018 versions.

Given that no version older than 2018 is currently supported by Unity, (or at least none is currently installable from Unity Hub,) could we get this fixed up to work with current versions of Unity and Gaia?

[Unity3d] Memory usage goes up continuously

Tested in Unity versions:

  • 2021.2.0f1
  • 2021.1.27f1.

As long we maintain any "Flow Editor" opened, the memory usage keeps going up in Unity until there is no more memory on the computer.

I have 16GB of memory. Last time, in less than an hour Unity got 10GB of memory usage.

As soon as we close it, the memory stays static for a while. Sometimes, Unity manages to clear the part of the memory usage after from 5 minutes to half an hour.

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