clowfoe / impostorweek2 Goto Github PK
View Code? Open in Web Editor NEWWeek 2 Repository
License: Apache License 2.0
Week 2 Repository
License: Apache License 2.0
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Latest source release on Linux
lime test linux
, lime test linux -release
, lime build linux
The game compiles without issue and starts to load, but when it actually loads to the main menu it gets to 15/16 and crashes. Here is a video from running the command to it crashing, and below is what is in the console when the game crashes.
lime test linux
source/DiffOverview.hx:65: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/PlayState.hx:452: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
Creating /home/mia/fnf/ImpostorWeek2/export/release/linux/obj/obj/linux64/__pch/haxe/hxcpp.h.gch...
Compiling group: haxe
g++ -Iinclude -c -fvisibility=hidden -O2 -fpic -fPIC -Wno-overflow -DHX_LINUX -DHXCPP_M64 -DHXCPP_VISIT_ALLOCS(haxe) -DHXCPP_GC_BIG_BLOCKS(gc) -DHX_SMART_STRINGS(haxe) -DHXCPP_API_LEVEL=400(haxe) -m64 -DHXCPP_M64 -I/home/mia/.local/share/haxelib/hxcpp/4,2,1/include ... tags=[haxe,static]
- src/lime/utils/AssetCache.cpp [haxe,release]
Link: ApplicationMain
source/KeyBinds.hx:36: No UP
source/KeyBinds.hx:42: No DOWN
source/KeyBinds.hx:48: No LEFT
source/KeyBinds.hx:54: No RIGHT
source/KeyBinds.hx:61: No GUP
source/KeyBinds.hx:65: No GDOWN
source/KeyBinds.hx:69: No GLEFT
source/KeyBinds.hx:73: No GRIGHT
source/KeyBinds.hx:77: No KILL
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/Caching.hx:93: caching music...
source/Caching.hx:111: starting caching..
source/Caching.hx:150: LOADING: 16 OBJECTS.
EBML Header
EBML Version : 1
EBML MaxIDLength : 4
EBML MaxSizeLength : 8
Doc Type : webm
Pos : 36
Segment Info
TimeCodeScale : 1000000
Duration : 0
Duration(secs) : 0.000
Track Name : NULL
Muxing App : WonderShare Matroska Muxer
Writing App : WonderShare Matroska Muxer
Position(Segment) : 48
Size(Segment) : 10917
Track Info
------------------------
Track Type : 1
Track Number : 1
Track Uid : 41
Track Name : NULL
Codec Id : V_VP8
Codec Name : NULL
Video Width : 1280
Video Height : 720
Video Rate : 0.000000
Cluster Info
Cluster Count : 1
source/Caching.hx:168: cached meltdown
source/Caching.hx:168: cached test
source/Caching.hx:168: cached skinny-nuts
source/Caching.hx:168: cached sussus-moogus
source/Caching.hx:168: cached ejected
source/Caching.hx:168: cached reactor
source/Caching.hx:168: cached double-trouble
source/Caching.hx:168: cached lights-down
source/Caching.hx:168: cached sussus-toogus
source/Caching.hx:168: cached tutorial
source/Caching.hx:168: cached sabotage
source/Caching.hx:168: cached offsettest
source/Caching.hx:168: cached sussy-bussy
source/Caching.hx:168: cached rivals
source/Caching.hx:168: cached chewmate
source/Caching.hx:168: cached defeat
source/Caching.hx:173: Finished caching...
source/Caching.hx:177: false
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
The latest, but I cannot see because the game doesn't load
Download Source code. Open Windows Powershell. Type in "lime test html5" When the game opens in your web browser, it will load and then freeze.
When porting a friday night funkin mod to html5, the game opens but freezes after loading. I get this error in the console:
Kade Engine.js:127221 Uncaught TypeError: Cannot read properties of null (reading ‘set_x’)
at TitleState.update (Kade Engine.js:28382)
at TitleState.tryUpdate (Kade Engine.js:9047)
at flixel_FlxGame.update (Kade Engine.js:35074)
at flixel_FlxGame.step (Kade Engine.js:35049)
at flixel_FlxGame.onEnterFrame (Kade Engine.js:34983)
at openfl_display_Stage.__dispatchEvent (Kade Engine.js:4938)
at openfl_display_Stage.dispatch (Kade Engine.js:5751)
at openfl_display_Stage.broadcastEvent (Kade Engine.js:127040)
at openfl_display_Stage.onLimeRender (Kade Engine.js:128067)
at lime_app$Event$lime$graphics$RenderContext$Void.dispatch (Kade Engine.js:104375)
There is no logo fla file.
Thats it.
I want all the flas for uh doing the uh zer0 !11111111111 trolled!!111111111
incuding everythign, literal everything !!!!11111111111
(sorry i like to joke :D )
Hi! i have a problem with the mod
when i choose any week, the screen goes black and closes (except in Polus, first the scene appears and then closes)
i tested with the Gamebanana link and the mirror, and doesnt work
how can it be fixed?
also, you and your team made an awesome work with this mod! :D
When I port to html5, it loads and gives me this error in the console:
Kade Engine.js:127221 Uncaught TypeError: Cannot read properties of null (reading ‘set_x’)
at TitleState.update (Kade Engine.js:28382)
at TitleState.tryUpdate (Kade Engine.js:9047)
at flixel_FlxGame.update (Kade Engine.js:35074)
at flixel_FlxGame.step (Kade Engine.js:35049)
at flixel_FlxGame.onEnterFrame (Kade Engine.js:34983)
at openfl_display_Stage.__dispatchEvent (Kade Engine.js:4938)
at openfl_display_Stage.dispatch (Kade Engine.js:5751)
at openfl_display_Stage.broadcastEvent (Kade Engine.js:127040)
at openfl_display_Stage.onLimeRender (Kade Engine.js:128067)
at lime_app$Event$lime$graphics$RenderContext$Void.dispatch (Kade Engine.js:104375)
when i open the exe the app blocks and my antivirus detect a file called idp.ares.generic from the executable
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