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impostorweek2's Issues

Bug Report: Game does not start when compiled

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

Latest source release on Linux

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

lime test linux, lime test linux -release, lime build linux

Please describe your issue. Provide extensive detail and images if possible.

The game compiles without issue and starts to load, but when it actually loads to the main menu it gets to 15/16 and crashes. Here is a video from running the command to it crashing, and below is what is in the console when the game crashes.

lime test linux
source/DiffOverview.hx:65: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/PlayState.hx:452: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
Creating /home/mia/fnf/ImpostorWeek2/export/release/linux/obj/obj/linux64/__pch/haxe/hxcpp.h.gch...

Compiling group: haxe
g++ -Iinclude -c -fvisibility=hidden -O2 -fpic -fPIC -Wno-overflow -DHX_LINUX -DHXCPP_M64 -DHXCPP_VISIT_ALLOCS(haxe) -DHXCPP_GC_BIG_BLOCKS(gc) -DHX_SMART_STRINGS(haxe) -DHXCPP_API_LEVEL=400(haxe) -m64 -DHXCPP_M64 -I/home/mia/.local/share/haxelib/hxcpp/4,2,1/include ... tags=[haxe,static]
 - src/lime/utils/AssetCache.cpp  [haxe,release]
Link: ApplicationMain
source/KeyBinds.hx:36: No UP
source/KeyBinds.hx:42: No DOWN
source/KeyBinds.hx:48: No LEFT
source/KeyBinds.hx:54: No RIGHT
source/KeyBinds.hx:61: No GUP
source/KeyBinds.hx:65: No GDOWN
source/KeyBinds.hx:69: No GLEFT
source/KeyBinds.hx:73: No GRIGHT
source/KeyBinds.hx:77: No KILL
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/Caching.hx:93: caching music...
source/Caching.hx:111: starting caching..
source/Caching.hx:150: LOADING: 16 OBJECTS.
                            EBML Header
                EBML Version            : 1
                EBML MaxIDLength        : 4
                EBML MaxSizeLength      : 8
                Doc Type                : webm
                Pos                     : 36

                           Segment Info
                TimeCodeScale           : 1000000 
                Duration                : 0
                Duration(secs)          :   0.000
                Track Name              : NULL
                Muxing App              : WonderShare Matroska Muxer
                Writing App             : WonderShare Matroska Muxer
                Position(Segment)       : 48
                Size(Segment)           : 10917

                           Track Info
                ------------------------
                Track Type              : 1
                Track Number            : 1
                Track Uid               : 41
                Track Name              : NULL
                Codec Id                : V_VP8
                Codec Name              : NULL
                Video Width             : 1280
                Video Height            : 720
                Video Rate              : 0.000000


                           Cluster Info
                Cluster Count   : 1

source/Caching.hx:168: cached meltdown
source/Caching.hx:168: cached test
source/Caching.hx:168: cached skinny-nuts
source/Caching.hx:168: cached sussus-moogus
source/Caching.hx:168: cached ejected
source/Caching.hx:168: cached reactor
source/Caching.hx:168: cached double-trouble
source/Caching.hx:168: cached lights-down
source/Caching.hx:168: cached sussus-toogus
source/Caching.hx:168: cached tutorial
source/Caching.hx:168: cached sabotage
source/Caching.hx:168: cached offsettest
source/Caching.hx:168: cached sussy-bussy
source/Caching.hx:168: cached rivals
source/Caching.hx:168: cached chewmate
source/Caching.hx:168: cached defeat
source/Caching.hx:173: Finished caching...
source/Caching.hx:177: false

Bug Report: The mod works good, but it crashes when I load a song

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Please describe your issue. Provide extensive detail and images if possible.

Bug Report: Broken when lime testing with html5

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

The latest, but I cannot see because the game doesn't load

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Download Source code. Open Windows Powershell. Type in "lime test html5" When the game opens in your web browser, it will load and then freeze.

Please describe your issue. Provide extensive detail and images if possible.

When porting a friday night funkin mod to html5, the game opens but freezes after loading. I get this error in the console:
Kade Engine.js:127221 Uncaught TypeError: Cannot read properties of null (reading ‘set_x’)
at TitleState.update (Kade Engine.js:28382)
at TitleState.tryUpdate (Kade Engine.js:9047)
at flixel_FlxGame.update (Kade Engine.js:35074)
at flixel_FlxGame.step (Kade Engine.js:35049)
at flixel_FlxGame.onEnterFrame (Kade Engine.js:34983)
at openfl_display_Stage.__dispatchEvent (Kade Engine.js:4938)
at openfl_display_Stage.dispatch (Kade Engine.js:5751)
at openfl_display_Stage.broadcastEvent (Kade Engine.js:127040)
at openfl_display_Stage.onLimeRender (Kade Engine.js:128067)
at lime_app$Event$lime$graphics$RenderContext$Void.dispatch (Kade Engine.js:104375)

Enhancement: THE FLA (yes I am mario produ trolled!)

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

I want all the flas for uh doing the uh zer0 !11111111111 trolled!!111111111
incuding everythign, literal everything !!!!11111111111
(sorry i like to joke :D )

Game closes.

Hi! i have a problem with the mod
when i choose any week, the screen goes black and closes (except in Polus, first the scene appears and then closes)
i tested with the Gamebanana link and the mirror, and doesnt work
how can it be fixed?
also, you and your team made an awesome work with this mod! :D

Bug Report:

When I port to html5, it loads and gives me this error in the console:
Kade Engine.js:127221 Uncaught TypeError: Cannot read properties of null (reading ‘set_x’)
at TitleState.update (Kade Engine.js:28382)
at TitleState.tryUpdate (Kade Engine.js:9047)
at flixel_FlxGame.update (Kade Engine.js:35074)
at flixel_FlxGame.step (Kade Engine.js:35049)
at flixel_FlxGame.onEnterFrame (Kade Engine.js:34983)
at openfl_display_Stage.__dispatchEvent (Kade Engine.js:4938)
at openfl_display_Stage.dispatch (Kade Engine.js:5751)
at openfl_display_Stage.broadcastEvent (Kade Engine.js:127040)
at openfl_display_Stage.onLimeRender (Kade Engine.js:128067)
at lime_app$Event$lime$graphics$RenderContext$Void.dispatch (Kade Engine.js:104375)

IDP.ARES.Generic

when i open the exe the app blocks and my antivirus detect a file called idp.ares.generic from the executable

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