clf78 / hidenseek Goto Github PK
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Home Page: https://wiki.tockdom.com/wiki/Hide_and_Seek
License: Mozilla Public License 2.0
Source code for the Mario Kart Wii Hide and Seek mod.
Home Page: https://wiki.tockdom.com/wiki/Hide_and_Seek
License: Mozilla Public License 2.0
I don't know if that's the right spot to post a suggestion; if not, let me know where to put it.
Would be great to have an option flag so you could chose between races only / battle arenas only or default: both for random selection or prohibit selection of of those types.
The round is over then, sometimes the game doesn't show the results and the players can't continue the game.
I confirmed the issue in v1.8 NTSC-J.
Hi,
would you mind helping me out?
I'm trying to find where flag strings are stored (e.g. "NORMAL", "HALF", "EXTREME") and how to prevent picking battle arenas when random selection is used.
When self-compiling, then testing in Dolphin, it always throws the error Invalid read from 0x00000060, PC = 0x801a6600
Hi there!
While watching videos of the Hide and Seek gamemode on YouTube, I noticed a recurring issue where the lag often causes it not to register when the Seeker successfully strikes a Hider. In the comment section of one such video, YouTube user Playingwithmahwii suggested an interesting solution to this problem:
This idea received support from fellow YouTube user Formy, who pointed out that this would make the act of juking seekers much riskier. I agree that it sounds like an interesting solution.
Would it be feasible or practical to implement something like this?
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