Comments (1)
Reason #1 why you should always include a save game file. I went to test your performance statements.
It is slow to do anything. Reading? Bad. Hauling? Bad. Walking? Bad. Existing? Bad. This is probably the same issue as with other POIs that have variable lighting (instead of being either fully lit or fully dark), too many items on display or too many monsters nearby.
Probably reducing the number of these monsters would be nice, or just have them spawn if the player "misbehaves" would do wonders too. Otherwise, all they do is wander about aimlessly or literally target everything that isn't the PC (fish, bugs, wildlife, you name it).
- Reading. Basically the same as any high NPC area. Not specifically a Forge of Wonder's problem.
- Walking had zero slowdowns.
- Hauling. It was slow when I had to make multiple button pushes to clear the distraction update each haul but once I opened the distraction manager and disabled hostile spotted it no longer had any slowdown on hauling.
If you had included a save file someone could use a profiler and see if there is something weird happening in your save or something is actually slowing down the game. Variable lighting and monster movement are not going to be issues with the Forge. If they are issues they need to be solved at the code level not the mapgen level.
from cataclysm-dda.
Related Issues (20)
- Remove/consolidate some lifestyle buffs
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- Light Amp Goggles - Overlay Stopped working experimental build 2024-05-26-1716 HOT 8
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- Allow audit to player's max carry weight through game_balance.json HOT 3
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- Driving off a bridge downramp causes the back end of the vehicle to crash into concrete support wall. HOT 1
- Aphids have negative difficulty - killing them takes away EXP when using Stats Through Kills
- Set of clothes are currently error prone and not working as expected
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from cataclysm-dda.