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Iteration 1 - Craft, Person, and Event

Use TDD to create classes that will respond to the interaction pattern below:

pry(main)> require './lib/person'
#=> true

pry(main)> require './lib/craft'
#=> true

pry(main)> require './lib/event'
#=> true

pry(main)> person = Person.new({name: 'Hector', interests: ['sewing', 'millinery', 'drawing']})
#=> #<Person:0x00007fd379b96028...>

pry(main)> person.name
#=> "Hector"

pry(main)> person.interests
#=> ["sewing", "millinery", "drawing"]

pry(main)> person.supplies
#=> {}

pry(main)> craft = Craft.new('knitting', {yarn: 20, scissors: 1, knitting_needles: 2})
#=> #<Craft:0x00007fd37b818318...>

pry(main)> craft.name
#=> "knitting"

pry(main)> craft.supplies_required
#=> {:yarn=>20, :scissors=>1, :knitting_needles=>2}

pry(main)> event = Event.new("Carla's Craft Connection", [craft], [person])
#=> #<Event:0x00007fd379af43e0...>

pry(main)> event.name
#=> "Carla's Craft Connection"

pry(main)> event.crafts
#=> [#<Craft:0x00007fd37b818318...>]

pry(main)> event.attendees
#=> [#<Person:0x00007fd379b96028...>]

pry(main)> person.add_supply('fabric', 4)

pry(main)> person.add_supply('scissors', 1)

pry(main)> person.supplies
#=> {"fabric"=>4, "scissors"=>1}

pry(main)> person.add_supply('fabric', 3)

pry(main)> person.supplies
#=> {"fabric"=>7, "scissors"=>1}

Iteration 2

Use TDD to update your classes to respond to the following interaction pattern

  • craft_with_most_supplies returns the name of the craft that requires the most supply types.
pry(main)> require './lib/person'
#=> true

pry(main)> require './lib/craft'
#=> true

pry(main)> require './lib/event'
#=> true

pry(main)> hector = Person.new({name: 'Hector', interests: ['sewing', 'millinery', 'drawing']})
#=> #<Person:0x00007fc419b97910...>

pry(main)> toni = Person.new({name: 'Toni', interests: ['sewing', 'knitting']})
#=> #<Person:0x00007fc3fa01e558...>

pry(main)> sewing = Craft.new('sewing', {fabric: 5, scissors: 1, thread: 1, sewing_needles: 1})
#=> #<Craft:0x00007fc40901d5b8...>
pry(main)> knitting = Craft.new('knitting', {yarn: 20, scissors: 1, knitting_needles: 2})
#=> #<Craft:0x00007fc419b4c2f8...>

pry(main)> event = Event.new("Carla's Craft Connection", [sewing, knitting], [hector, toni])
#=> #<Event:0x00007fc3fa828780...>

pry(main)> event.attendee_names
#=> ["Hector", "Toni"]

pry(main)> event.craft_with_most_supplies
#=> "sewing"

pry(main)> event.supply_list
#=> ["fabric", "scissors", "thread", "sewing_needles", "yarn", "knitting_needles"]

pry(main)> hector.can_build?(sewing)
#=> false

pry(main)> hector.add_supply('fabric', 7)

pry(main)> hector.add_supply('thread', 1)

pry(main)> hector.can_build?(sewing)
#=> false

pry(main)> hector.add_supply('scissors', 1)

pry(main)> hector.add_supply('sewing_needles', 1)

pry(main)> hector.can_build?(sewing)
#=> true

Iteration 3

Use TDD to update your classes to respond to the following interaction pattern

  • attendees_by_craft_interest returns a hash where the keys are the names of all of the crafts in the event, and the values are arrays of attendees who are interested in that craft.
pry(main)> require './lib/person'
#=> true

pry(main)> require './lib/craft'
#=> true

pry(main)> require './lib/event'
#=> true

pry(main)> hector = Person.new({name: 'Hector', interests: ['sewing', 'millinery', 'drawing']})
#=> #<Person:0x00007fe442377890...>

pry(main)> toni = Person.new({name: 'Toni', interests: ['sewing', 'knitting']})
#=> #<Person:0x00007fe44286a348...>

pry(main)> tony = Person.new({name: 'Tony', interests: ['drawing', 'knitting']})
#=> #<Person:0x00007fe442335788...>

pry(main)> knitting = Craft.new('knitting', {yarn: 20, scissors: 1, knitting_needles: 2})
#=> #<Craft:0x00007fe43381a640...>

pry(main)> sewing = Craft.new('sewing', {fabric: 5, scissors: 1, thread: 1})
#=> #<Craft:0x00007fe4422e6610...>

pry(main)> painting = Craft.new('painting', {canvas: 1, paint_brush: 2, paints: 5})
#=> #<Craft:0x00007fe4330159e0...>

pry(main)> event = Event.new("Carla's Craft Connection", [knitting, painting, sewing], [hector, toni, tony])
#=> #<Event:0x00007fe442285ea0...>

pry(main)> event.attendees_by_craft_interest
#=> {
#    "knitting"=>[#<Person:0x00007fe44286a348...>,#<Person:0x00007fe442335788...>],
#    "painting"=>[],
#    "sewing"=>[#<Person:0x00007fe442377890...>,#<Person:0x00007fe44286a348...>]
#   }

pry(main)> event.crafts_that_use('scissors')
#=> [#<Craft:0x00007fe43381a640...>,#<Craft:0x00007fe4422e6610...>]

pry(main)> event.crafts_that_use('fire')
#=> []

Iteration 4

Use TDD to update your classes to respond to the following interaction pattern

  • assign_attendees_to_crafts returns a hash where the keys are each craft in the event, and the values are arrays of randomly chosen attendees who are interested in and can build that craft. Two possible return values are shown in the interaction pattern, but there could be other random assignments.
pry(main)> require './lib/craft'
#=> true

pry(main)> require './lib/person'
#=> true

pry(main)> require './lib/event'
#=> true

pry(main)> hector = Person.new({name: 'Hector', interests: ['sewing', 'millinery', 'drawing', 'painting']})
#=> #<Person:0x00007fae4d91ac00...>

pry(main)> toni = Person.new({name: 'Toni', interests: ['sewing', 'knitting']})
#=> #<Person:0x00007fae2f018490...>

pry(main)> tony = Person.new({name: 'Tony', interests: ['drawing', 'knitting', 'painting']})
#=> #<Person:0x00007fae4d9526f0...>

pry(main)> knitting = Craft.new('knitting', {yarn: 20, scissors: 1, knitting_needles: 2})
#=> #<Craft:0x00007fae4d2a6fb8...>

pry(main)> sewing = Craft.new('sewing', {fabric: 5, scissors: 1, thread: 1})
#=> #<Craft:0x00007fae2f032930...>

pry(main)> painting = Craft.new('painting', {canvas: 1, paint_brush: 2, paints: 5})
#=> #<Craft:0x00007fae2f84b950...>

pry(main)> toni.add_supply('yarn', 30)

pry(main)> toni.add_supply('scissors', 2)

pry(main)> toni.add_supply('knitting_needles', 5)

pry(main)> toni.add_supply('fabric', 10)

pry(main)> toni.add_supply('scissors', 1)

pry(main)> toni.add_supply('thread', 2)

pry(main)> toni.add_supply('paint_brush', 10)

pry(main)> toni.add_supply('paints', 20)

pry(main)> tony.add_supply('yarn', 20)

pry(main)> tony.add_supply('scissors', 2)

pry(main)> tony.add_supply('knitting_needles', 2)

pry(main)> hector.add_supply('fabric', 5)

pry(main)> hector.add_supply('scissors', 1)

pry(main)> hector.add_supply('thread', 1)

pry(main)> hector.add_supply('canvas', 5)

pry(main)> hector.add_supply('paint_brush', 10)

pry(main)> hector.add_supply('paints', 20)

pry(main)> event = Event.new("Carla's Craft Connection", [knitting, painting, sewing], [hector, toni, tony])
#=> #<Event:0x00007fae4d23d8b0...>

pry(main)> event.assign_attendees_to_crafts
#=> {#<Craft:0x00007fae4d2a6fb8...>=>[#<Person:0x00007fae4d9526f0...>],
     #<Craft:0x00007fae2f84b950...>=>[#<Person:0x00007fae4d91ac00...>],
     #<Craft:0x00007fae2f032930...>=>[#<Person:0x00007fae2f018490...>]}

pry(main)> event.assign_attendees_to_crafts
#=> {#<Craft:0x00007fae4d2a6fb8...>=>[#<Person:0x00007fae4d9526f0...>],
     #<Craft:0x00007fae2f84b950...>=>[],
     #<Craft:0x00007fae2f032930...>=>[#<Person:0x00007fae4d91ac00...>,#<Person:0x00007fae2f018490...>]}

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