Comments (13)
Doh, I can't attach builds here.
Ok, I think I have this working. I'll do more testing tomorrow and if all looks good, I'll cut a new build.
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I think this is great, and will hopefully make multi-platform development easier going forward. Thanks for the updates, I'll try this on my windows machine hopefully tonight and let you know how it goes.
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One last note for the day: just did an export using Speed mode, and a bunch of stuff is also missing and/or deleted. Hopefully easy to repro for you on Windows.
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I haven't truly dug into this yet. But I did manage to squeeze in a couple of Windows fixes this morning.
If you have time, an export log would be helpful
- install the latest version
- Export a plan to a mister and have the problem happen
- go to Catalog > Open Folder
- go up one directory
- zip up all the
export-log-exportToMister...
files in that directory and attach them here.
When doing this, the smaller the plan the better. Hopefully just a few games causes the problem. Please use space mode, otherwise the log will be gigantic.
And if you don't have time, no worries.
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Just ran it twice, and both times it seemed to not delete stuff, but the weird thing this time is that even though it's space mode, it didn't delete the stuff that was already there that should have gotten deleted.
logs attached
export-log--exportToMister-New_Plan-2023-04-17T16_40_03.652Z.zip
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Thanks. Just quickly looking at the logs I see several issues, they mostly boil down to windows using \
and mister using /
for path separator.
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I'm just going to switch Windows to /
. Initially \
was simple and I chose it to make the app feel a little bit more familiar with Windows users. But it's just not worth it. Windows and Node on Windows both support /
, and this will remove a lot of Windows specific code from the app.
I can always have it switch from /
to \
in the details modal if needed.
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That sounds wise. I didn't even notice slashes in the program interface tbh
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Hoo this is painful. I'll always curse Microsoft for doing this :)
I think I have this working. A huge downside is all existing plans created on Windows will no longer work. I think it's best just to rip that band aid off though.
The upside is the code is still a little crazy, but not nearly as bad as it was before.
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Yeah, it's early days, I don't think you should feel bad about breaking existing plans at all.
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I have released 0.25.7. In testing I could not find anything wrong, but there may still be some minor issues.
catalog.json needs to be recreated for Windows users, noted in the release notes.
With this, AMMiSTer on Windows is now pretty much the same as on Linux and Mac. So one interesting upside: plan files can now work across OSes.
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This should be fixed w 0.25.7
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Confirming this is fixed for me Win 10 v0.26.0
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Related Issues (20)
- [WIndows] copies rbf files every time in speed mode HOT 1
- Finish the missing game resolver
- Three missing roms HOT 5
- Request: Add Number of Players criteria for bulk add filter
- Notification when there are new updates HOT 2
- When typing in a plan or folder name, nothing happens when you hit enter
- Support Arcade Offset HOT 2
- Changes to settings should immediately apply
- List file sizes in details
- Ability to manually (de)select items on the bulk add screen
- Add a warning about deleting roms in "space" mode
- a way to work with most recently released cores HOT 3
- Support alternative games
- Support hbmame games
- RFE: Improvements to title organization UX
- Tiny typo Dowloading -> Downloading HOT 1
- MiSTer export deletes jtbeta.zip
- Donkey Kong rbf not found HOT 2
- Error on catalog update HOT 2
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