Comments (5)
I just had a thought on this. I was about to start monitoring temperatures, but it occurs to me that this might actually simply be a screen timeout occurring. I need to test this directly but is it possible that the apps as built are not keeping the screen awake (overriding normal timeouts) in some situations -- e.g., when phone is being used in a Daydream headset instead of an actual Gear headset, or when there hasn't been any controller input for the timeout interval?
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Testing suggests that indeed the screen is timing out, that whatever keepawake function is present is not working properly. Both WhiteRoom and WhiteIsland will go black (and the background music will stop) when the current display timeout hits, unless some other activity keeps them awake.
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I am not aware of this phenomena on my device.
Unity recommends to turn of sleepTimeout on applications using accelerometer as the main source of input.
https://docs.unity3d.com/ScriptReference/Screen-sleepTimeout.html
Have you tried changing the display settings to a longer screen on time. (Settings/Display/Screen timeout) If you are not using a controller this might be the reason. If that's indeed the case I will fix that as soon as possible.
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Fixed by latest update.
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