Comments (1)
The ARCore Device and UserCamera objects should be set up correctly if you import the project with Unity. Did you experience Errors when importing and running one of the projects. Where these errors caused by parts of the project (errors in scripts, ..) or did you experience Unity related errors (Missing SDK, Wrong Unity version and such stuff.)
Could you elaborate a bit about the kind of problems you experienced. I think Unity related issues are the most common one. Just using the wrong Unity version or not setting it up correctly can crash the whole project.
Which project did you try I know there is a bunch of them ( "BoxyRoomChardboard", "MovingMarkerTracking", "NativeARCoreTracking(Experimental)", "NativeARCoreTracking(Experimental)", "VikingVillage", "VuforiaTracking(Experimental)" and "WhiteIsland") in the repository and I will clean up a lot with the next update to make it easier to understand the repository.
Are you using a GearVR or Daydream headset.
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Related Issues (20)
- A couple of thoughts re Viking Village (Gear VR version) HOT 4
- IDEA: Idea for better 6DoF controller tracking HOT 3
- Proposal for recenter issue with the daydream HMD HOT 6
- Can the WIP Vuforia project be shared? HOT 2
- ARCore tracking is jumping despite 30 fps HOT 6
- No activity in MoverMarkerTracking HOT 4
- followARCoreCamera - correct the script filename HOT 1
- Can ARCore InsideOut Tracking be combined with GearVr, while streaming with ALVR, to achive 6DOF? HOT 13
- Reset viewing direction/position to start point.
- ARcore的移动比例问题 HOT 1
- Detected plane moves with the camera HOT 8
- ARCore , Google VR with menu HOT 2
- Can I use it on mirage solo? HOT 1
- Missing Prefabs in Unity Project HOT 1
- Use better tracking (Vuforia) HOT 1
- Tracking Andy objects drifts HOT 12
- ARcore v1.11 HOT 2
- Why Are There Oculus Go .apks? HOT 2
- other apps with 6dof?
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