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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by fraggle, 2006-11-20 20:33:54:

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I can't reproduce this. Can you consistently make it crash every time? If so, can you provide me with a demo that causes the crash? Also, what architecture (x86/amd64/etc) and Linux distribution are you using?

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-11-20 23:29:01:

Debugger callstack.

Files were attached:

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-11-20 23:29:01:

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I can reproduce it every time I do the same thing (go to the room, start shooting with the BFG, then after a few seconds, the crash). A demo is impossible since I'm using cheats (IDDQD and IDKFA).

My OS is Windows XP Professional Service Pack 2. I built Chocolate Doom with Code::Blocks.

I attached the Callstack if it helps.

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-12-08 18:10:58:

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r770 doesn't seem to have the problem, but I'm still not 100% sure.

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-12-10 14:36:38:

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Here's a demo that causes the crash: http://84.40.169.249/al/files/raztk/crash.zip

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-12-16 21:44:58:

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This report can be closed. Thanks fraggle and Russell.

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by raztk, 2006-12-16 21:44:58:

  • status: open --> closed

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by fraggle, 2006-12-16 21:52:10:

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Yup, this was caused by the use of z_native.c instead of z_zone.c in the Codeblocks build. The Codeblocks projects have now been fixed. Thanks to raztk and everyone else who has given me information on this.

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chocolate-import avatar chocolate-import commented on May 16, 2024

Comment by fraggle, 2006-12-16 21:52:10:

  • status: closed --> closed-fixed

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